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  #1  
Old June 5th, 2007, 03:32 AM
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Default No tech trading and Intel Options

I've heard a few of the options available at game creation still do nothing. I was curious if anyone knows if the disable tech trading and no intelligence projects options actually work.
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Old June 5th, 2007, 05:56 AM
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Default Re: No tech trading and Intel Options

"No intel projects" works in the sense that you cannot perform any intel projects but you still can research intel and build the intel facilities, which is of course a waste of resources.
I reported this bug to MM.
Never tried the "no tech trading" option.
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Old June 6th, 2007, 03:00 PM
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Default Re: No tech trading and Intel Options

Thanks for the info.

Anybody confirm the tech trading button?
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Old June 6th, 2007, 06:49 PM
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Default Re: No tech trading and Intel Options

Quote:
Q said:
"No intel projects" works in the sense that you cannot perform any intel projects but you still can research intel and build the intel facilities, which is of course a waste of resources.
I reported this bug to MM.
Never tried the "no tech trading" option.
You can't just not allow intel research or intel facilities.

Mainly because there is no real way to tell what IS an intel tech area or what is an intel facility.

If a facility produces 500 research and 500 intel at the same time, are you not allowed to build it?
If the tech area that lets you build intel facilities also gives you a cloaked "spy satellite" hull, are you allowed to research it?
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  #5  
Old June 6th, 2007, 07:17 PM
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Default Re: No tech trading and Intel Options

Let the mod maker decide.
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Old June 7th, 2007, 01:28 AM

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Default Re: No tech trading and Intel Options

To fix SJs thought, it would work if Aaron had it so it removes the intel ability from any facs with it, and if the fac has no other abilities, its removed from the game
(But, obversly, the game will need to tell the difference between actual abilities & ones used as dummies for descriptions/etc)

After that, the game can check if researching intel will give anything (non-intel bonuses, other facs/units, etc), which in stock the answer is no, so the research path is removed

Its pretty doable, and of course, can be expanded to match more than just intel
Just acase of if Aaron feels its worth the time programming it
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Old June 7th, 2007, 07:28 AM
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Default Re: No tech trading and Intel Options

Quote:
Suicide Junkie said:
Quote:
Q said:
"No intel projects" works in the sense that you cannot perform any intel projects but you still can research intel and build the intel facilities, which is of course a waste of resources.
I reported this bug to MM.
Never tried the "no tech trading" option.
You can't just not allow intel research or intel facilities.

Mainly because there is no real way to tell what IS an intel tech area or what is an intel facility.

If a facility produces 500 research and 500 intel at the same time, are you not allowed to build it?
If the tech area that lets you build intel facilities also gives you a cloaked "spy satellite" hull, are you allowed to research it?
What is more important: a bug in the standard game that causes quite significant problems to the already weak AI or a problem in some not yet existing (as far as I know) mods?
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  #8  
Old June 7th, 2007, 07:43 AM

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Default Re: No tech trading and Intel Options

stock sucks.

it actualy sounds easyer to get an AI check to see if intel is allowed.
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  #9  
Old June 7th, 2007, 09:12 AM
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Default Re: No tech trading and Intel Options

Quote:
Q said:
What is more important: a bug in the standard game that causes quite significant problems to the already weak AI or a problem in some not yet existing (as far as I know) mods?
That's the kind of thinking which gets you in trouble in the first place.

Never fix a performance issue with a kludge that will break things and cause massive rework down the road.
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  #10  
Old June 7th, 2007, 12:21 PM
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Default Re: No tech trading and Intel Options

Well anyway it worked in SE IV quite well as far as I remember with no complaints of modders.
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