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  #31  
Old June 6th, 2011, 11:48 PM
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Default Re: Idea of multiplayer roleplaying huge battles with real chain of command.

My aplogizes,to DD for assuming you got mixed-up on which game
Of course i should known you would find a more obscure campaign
BTW,posted this thread on the blitz,hopefully that might draw more recuits in
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  #32  
Old June 7th, 2011, 02:11 AM
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Default Re: Idea of multiplayer roleplaying huge battles with real chain of command.

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Originally Posted by gila View Post
My aplogizes,to DD for assuming you got mixed-up on which game
Of course i should known you would find a more obscure campaign
No worries . . the East Front just doesn't hold the lore it used to for me.
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BTW,posted this thread on the blitz,hopefully that might draw more recuits in
Thanks, still cannot post there so they'll need to come here.
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  #33  
Old June 7th, 2011, 04:15 AM
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Default Re: Idea of multiplayer roleplaying huge battles with real chain of command.

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Originally Posted by Double_Deuce View Post
No worries . . the East Front just doesn't hold the lore it used to for me.
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Originally Posted by gila View Post
BTW,posted this thread on the blitz,hopefully that might draw more recuits in
Thanks, still cannot post there so they'll need to come here.
I also posted same on WaW club,doubtful any those mainly CM guy's will join,but gave it a shout out
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  #34  
Old June 7th, 2011, 05:08 AM
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Default Re: Idea of multiplayer roleplaying huge battles with real chain of command.

Hey Double Deuce!

In the meantime could you do a small campaign with me?

Using the rules that I proposed in this thread namely #16?

http://forum.shrapnelgames.com/showt...t=47417&page=2

It's my new fangled way to play a campaign in pbem,small map 30x30 ,only a coy of infrantry per side,for the first battle,after which it can expand, and only up 81 mm section(bought from support) allowed and always no more than 5% of core.but at least a sec. of morters allowed,no matter how low the core force gets.
No support allowed except for arty or trucks if needed.
Set at hardest or hard level.
Hope that makes sense
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  #35  
Old June 7th, 2011, 07:21 AM
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Default Re: Idea of multiplayer roleplaying huge battles with real chain of command.

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Hey Double Deuce!

In the meantime could you do a small campaign with me?

Using the rules that I proposed in this thread namely #16?

[url]http://forum.shrapnelgames.com/showthread.php?t=47417&page=2[/url
I'm probably not one you want for a Pbem opponent as my turn rate is usually only about 1-2 turns per week if that.
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  #36  
Old June 7th, 2011, 07:41 AM
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Default Re: Idea of multiplayer roleplaying huge battles with real chain of command.

I'm pretty much slowed down on PBem myself
Only have 1 game going now and will probaly not take anymore,unless it's something interesting
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  #37  
Old June 7th, 2011, 07:50 PM
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Default Re: Idea of multiplayer roleplaying huge battles with real chain of command.

Ok gentlemen. The official sign up and game thread has been posted;

OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
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  #38  
Old June 7th, 2011, 09:13 PM
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Default Re: Idea of multiplayer roleplaying huge battles with real chain of command.

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Originally Posted by Mobhack View Post
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The map size is fine. Just saying it sounded like MBT, because Deuce names Palestine and Syria. Hitler had wanted to get there, but could not.
I got your drift,Palistine Vs Syria? not what one would expect for WW2 action,more post WW2,i'm sure it was overlooked on which game.

Palestine and Syria as an area in WW2 would tend to suggest the actions Vs the Vichy French by various Allied units in that area...

http://en.wikipedia.org/wiki/Syria%E...banon_Campaign

(and the Luftwaffe did turn up there !)


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  #39  
Old June 8th, 2011, 01:29 AM
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Default Re: Idea of multiplayer roleplaying huge battles with real chain of command.

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Thanks. One always learns something new.
Well, its not like it was a major theater.

I have recently (ok not recently ) developed an interest in some of the more obscure theaters and campaigns so if we continue running these kinds of games you may end up learning about a lot more.
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  #40  
Old June 8th, 2011, 02:36 PM
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Default Re: Idea of multiplayer roleplaying huge battles with real chain of command.

This is better than history class, and much more fun
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