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  #1  
Old November 8th, 2006, 09:06 PM
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President_Elect_Shang President_Elect_Shang is offline
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Default Governments Mod

EDIT: File updated to version 0.11

Ok here it is; based on Kana’s suggestion I am turning this out as a Governments Mod to SE5. There are 31 governments but technically two are duplicates. They have different names and slightly different concepts. I felt it was important to add them for role playing purposes!

(Commentary edited to "get to the point".)
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File Type: zip 468729-Governments Mod.zip (61.6 KB, 484 views)
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Old November 11th, 2006, 08:05 PM

frightlever frightlever is offline
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Default Re: Governments Mod

Wanted to try it out but couldn't get a game to start after two trys. Standard game is starting fine though. There was an error message I should have written down about unknown goverment type Tyranny for Amon'krie. Ish.
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Old November 11th, 2006, 09:51 PM

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Default Re: Governments Mod

Sounds like PES removed some of the default governments and didn't change the AI files. That'll have the game freaking out when the AI picks a government type that doesn't exist.
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Old November 12th, 2006, 02:41 AM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: Governments Mod

You’re right and I have moded those back in. I created this for use in my mod so the default governments weren’t needed. It wasn’t until I was done with the file that Kana suggested releasing it as a mod to give others a government template of sorts to work off. I have added them back in so there should be no problems now.

Updated to v0.11 download link in original post.
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Old November 13th, 2006, 04:32 PM

frightlever frightlever is offline
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Default Re: Governments Mod

Heh, that sorted it out. I like the expanded Govt types for RP reasons. I also hate Intelligence. (there's a custom made quote for you.)
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Old November 15th, 2006, 12:27 AM
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Default Re: Governments Mod

The RP aspect was the main motivator behind making all of these. There is nothing like watching a Hive mind and a Machine Species clash!
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