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  #21  
Old July 19th, 2008, 02:44 AM

DaveCG DaveCG is offline
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Default Re: Nightfinder Preview

Both look real nice Sombre, but I have to say I really like the work you've done on the "Tharoon Assassin" (we all know that he's 'teh phatomomzomz')

Although I must admit, decay on a mini crossbow sounds nice, looking forward to it.
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  #22  
Old July 19th, 2008, 03:00 AM
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Default Re: Nightfinder Preview

He's not the phantom of the Opera, he's The Phantom, period! He's dressed in purple, he's stealthy, he uses the Dom3 equivalent to a .45... All he lacks is immortality, but ofcourse his sons and their sons will carry on his fight against piracy, greed, cruelty, and injustice, in all their non-Tharoon forms.
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  #23  
Old July 19th, 2008, 03:15 AM
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Default Re: Nightfinder Preview

Warwinds was kind of a cool game
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  #24  
Old July 20th, 2008, 12:43 AM
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Default Re: Nightfinder Preview

I agree, anticipatient (great screen name, by the way). It was a lot better than the original Warcraft in many ways.
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  #25  
Old August 16th, 2009, 06:42 AM

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Default Re: Tharoon, Decadent Overlords. Warwind based Nation.

Sombre - You have created another masterpiece! I downloaded and played this mod along with all the MA Warhammer mods. There was a conflict while running the Tomb Kings mod at the same time. The Tomb Kings' spells appeared as Tharoon available spells. When I disabled Tomb Kings, the Tomb King spells were no longer available to Tharoon.

Will this mod be getting any special spells in future updates?
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  #26  
Old August 16th, 2009, 07:03 AM

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Default Re: Tharoon, Decadent Overlords. Warwind based Nation.

It's safe to say when I do get around to sorting this nation out, it will get a couple of spells at least, yes. They're currently only about 60% finished - still need more work. I think I might give them some slave troops of some sort also, from an inferior race like humans, ctisians and the like.
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  #27  
Old August 16th, 2009, 01:48 PM

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Default Re: Tharoon, Decadent Overlords. Warwind based Nation.

I love the special effect you made when your Tharoon spellcasters cast spells.
I know that your Tharoon mod is still a work in progress, so I would like to give you some feedback as a non-sanctioned beta tester. For only 1 resource and 250 gold you can recruit a stealthy Psionic spellcaster with glamour, +4 research, +11 spell power (I have seen 6B3S2DH2 for example). This is the only recruitable that stands out as possibly overpowered.

Last edited by Zentar; August 16th, 2009 at 01:56 PM..
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  #28  
Old August 16th, 2009, 06:43 PM

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Default Re: Tharoon, Decadent Overlords. Warwind based Nation.

Sombre, I like your mods a lot, but whenever I play them with ANY other Nation mods, including yours, the computer begins yelling about "Bad#Startsite Command". It really makes it hard to play.
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  #29  
Old August 16th, 2009, 07:28 PM

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Default Re: Tharoon, Decadent Overlords. Warwind based Nation.

Quote:
Originally Posted by Zentar View Post
I love the special effect you made when your Tharoon spellcasters cast spells.
I know that your Tharoon mod is still a work in progress, so I would like to give you some feedback as a non-sanctioned beta tester. For only 1 resource and 250 gold you can recruit a stealthy Psionic spellcaster with glamour, +4 research, +11 spell power (I have seen 6B3S2DH2 for example). This is the only recruitable that stands out as possibly overpowered.
Sounds like a mod conflict or bug. Obviously I didn't intend for there to be a recruitable mage with paths like that. I mean come on :]

And possibly overpowered? Hahah. That thing is nuts.

I'll look into it this week.

Regarding the bad start site thing - it can't happen with every mod - it would only happen with those that use the same site numbers. Easily fixed in the dm. I'll sort it in the next update, but it really would be easy for you to fix it yourself.
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  #30  
Old August 17th, 2009, 04:40 PM
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Default Re: Tharoon, Decadent Overlords. Warwind based Nation.

Also, in a burst of shameless self-advertisement, check my sig for the link to the mod compatibility index - check there for potential compatibility issues.
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Want to use multiple mods? The Mod Compatibility Index might be useful.
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