.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > The Honorably Discharged > Dungeon Odyssey

Reply
 
Thread Tools Display Modes
  #1  
Old September 10th, 2003, 08:01 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default what DO needs

a map editer. the maps don't give much of that 'what's around the corner' feeling human made maps do.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #2  
Old September 10th, 2003, 12:53 PM
David E. Gervais's Avatar

David E. Gervais David E. Gervais is offline
General
 
Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
David E. Gervais is on a distinguished road
Default Re: what DO needs

There is a 'map editor' Only in DO it's called the 'Tilegen' program.

When you run DO with the command line option -tilegen the editor will be run. (when you right-click on the dungeon odyssey shortcut and select 'properties' add the -tilegen option to the end of the 'target' path. It should look something like this.

D:\DUNGEO~1\DungOdy.exe -tilegen

This program allows you to create a bunch of 15x15 tile groupings that are then used to create a map. Think of it as building a map one on-screen square at a time. (15x15 tiles in size.)

The docs explain better than I can. It is indeed possible to make your own maps.

Hope this tid-bit helps. Cheers!
Reply With Quote
  #3  
Old September 10th, 2003, 08:33 PM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: what DO needs

thanks.

i loaded up a module and a terrian file and tried to load a tile and all it came up with was history.txt.

aren't the tile's still aranged randomly?

2: a short 'how to create a dungeon odyssey module'.

[ September 10, 2003, 20:33: Message edited by: narf poit chez BOOM ]
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #4  
Old September 11th, 2003, 09:32 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: what DO needs

well, DO -tilegen is rather stupid that way. It only looks for .txt files in the main directory to be loaded as tiles. If you have not done any tiles before, the history.txt is the only one.

yes, tiles are normaly placed at random. but you can also put them on fixed locations.

2: sorry, no short answer for that. have you checked out the manual, yet? I think Aaron did a good job explaining how to start and also all the lines of the data files are explained.

Rollo
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #5  
Old September 11th, 2003, 07:09 PM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: what DO needs

thanks.

yeah, the manual's good. i was just thinking a short tutorial that takes you through making a small mod, maybe adding one of everthing, monster, item, shop, tile, to one of the default mod's.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #6  
Old October 30th, 2003, 09:52 PM

palimach palimach is offline
Private
 
Join Date: Feb 2003
Location: Lugano/Switzerland
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
palimach is on a distinguished road
Default Re: what DO needs

@narf poit chez BOOM

I've to agree with you. I would love to create just a small little mood but the manual is as per my opinion just for hard core modder only.

A little step-by-step tutorial would do good!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:42 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.