.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
World Supremacy- Save $9.00


Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2

Thread Tools Display Modes
Old August 10th, 2019, 04:54 AM

Lomaster Lomaster is offline
Join Date: Aug 2019
Posts: 8
Thanks: 2
Thanked 1 Time in 1 Post
Lomaster is on a distinguished road
Default Some questions about plotting arty

Both questions concern an arty strike "memory" once plotted

1) Do arty strikes keep memory of a spotter? For instance if i have plotted strike A with observer X and then plotted strike B with observer Y, will they keep corresponding modifiers until the barrage is complete or cancelled?
Does it matter which observer is selected if i want to shift the targets in following turns? For instance if i then select observer X, go to "B"ombardment menu and shift all the plotted strikes with observer X selected - will the strikes plotted by Y lose their modifiers?

2) Do air sorties keep memory of entry/exit directions once plotted, or are the directions updated each time the target spot is adjusted?
Reply With Quote
Old August 10th, 2019, 11:20 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
Join Date: Mar 2005
Location: Dundee
Posts: 5,554
Thanks: 150
Thanked 1,467 Times in 997 Posts
Mobhack is on a distinguished road
Default Re: Some questions about plotting arty

1) whoever was the spotter at the time of plotting will be the spotter for the mission, unless you change spotter and he starts ordering the fire unit.

2) as far as I recollect, the original plotted air entry and exit are used, even if you move the target hex about with new in and out directions set later. Not something I do much - you may want to set up a range test scenario to experiment with that.
Reply With Quote


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

All times are GMT -4. The time now is 07:22 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2020, Shrapnel Games, Inc. - All Rights Reserved.