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  #11  
Old May 7th, 2015, 08:37 PM

Duzmond Duzmond is offline
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Post Re: Scenario - Beachhead Taiwan

Turn 7 continued- Removed the remaining garrison section and discovered another vehicle nearby.

Gulf Co established position at the nearby vic hex and across the road on edge of forest.
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  #12  
Old May 8th, 2015, 01:40 AM
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Default Re: Scenario - Beachhead Taiwan

If you don't dally you should have the time to land and deploy where you want before the proverbial Chinese hordes descend ... THEN things get interesting.
Hint: Sheer numbers will make ammo resupply important.
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  #13  
Old May 8th, 2015, 10:36 PM

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Post Re: Scenario - Beachhead Taiwan

Turn 10- anomaly at northern victory hex on island in lake.

When attempting to move a marsoc sniper onto the hex to capture it,the unit deploys its raft and doesn't capture the hex.
***See screenshot

Still no enemy activity at all,though I have not looked around on this turn yet. Did find another immobilized vehicle and garrison team,vehicle destroyed.
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  #14  
Old May 8th, 2015, 11:10 PM

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Post Re: Scenario - Beachhead Taiwan

Turn 10- shallow water on bridge hex.vehicle immobilized.
***See screenshot.
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  #15  
Old May 8th, 2015, 11:38 PM

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Post Re: Scenario - Beachhead Taiwan

Turn 10 - HQ Recon Pit stuck in building.
The unit says it ready and moving at 4 mph.
***See screenshot.
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  #16  
Old May 8th, 2015, 11:39 PM

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Post Re: Scenario - Beachhead Taiwan

whoops here's the screenshot for the last post. Can't seem to do anything with a post after its created,etched in stone.
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  #17  
Old May 8th, 2015, 11:45 PM

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Post Re: Scenario - Beachhead Taiwan

Here is the saved game for that as well,so you can get a closer look at it.
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  #18  
Old May 9th, 2015, 03:56 AM
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Default Re: Scenario - Beachhead Taiwan

Quote:
Originally Posted by Duzmond View Post
Turn 10- anomaly at northern victory hex on island in lake.

When attempting to move a marsoc sniper onto the hex to capture it,the unit deploys its raft and doesn't capture the hex.
***See screenshot

Still no enemy activity at all,though I have not looked around on this turn yet. Did find another immobilized vehicle and garrison team,vehicle destroyed.
Yeah that's a map error.
Just "unload" after the unit turns into a raft.

The garrison vehicles are immobilized because it's the only way to make then stay in place during an AI Attack scenario.
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  #19  
Old May 9th, 2015, 06:18 PM

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Post Re: Scenario - Beachhead Taiwan

Quote:
Originally Posted by Duzmond View Post
Turn 10 - HQ Recon Pit stuck in building.
The unit says it ready and moving at 4 mph.
***See screenshot.
Please ignore this one. just ran out of movement points.
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  #20  
Old May 9th, 2015, 09:33 PM

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Post Re: Scenario - Beachhead Taiwan

Turn 15- A few PRC light vehicles appeared on the southern road,and ran directly into a helo ambush,destroying everything.

I feel like there's PRC ground troops present ,but I have not located them yet.
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