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  #11  
Old September 6th, 2005, 01:38 PM

Bernard Bernard is offline
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Default Re: Blowing bridges

Have created such a combo of units...
will test and post oob with them in if successful...
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  #12  
Old September 6th, 2005, 02:16 PM

Bernard Bernard is offline
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Default Re: Blowing bridges

Here it is...
attatched is oob49 (cuba because I have been modding it recently anyhow....) with bridge demo unit in misc menu of purchase screen. Also a scenario that goes in slot 250 that demonstrates it in use. (the HEK warhead size and HE pen ratings may need to be boosted in mobhack as it drops concrete bridges most of the time, but not all the time on the tests I've run with it.)
What i used was a pioneer squad converted to mortar class C. There is a weapon I made in the OOB (team weapon class) called demolition charges, a team class weapon with range 1 converted from an 8inch shell.
The unit has a mortar icon, simply because I can't find a way of assigning it an infantry one.
The problem was, if you do a direct fire attack on a unit on a bridge you are attacking the unit and not the bridge.
I got it to work by using an indirect attack (like pressing the "z" key) using a mortar class unit.
With range 1, place it next to the bridge in deployment, select to bombard the adjacent bridge hex and then use the + and - icons on the bombardment screen to choose which turn it drops the bridge on.
I'm not guaranteeing it will always land in the right hex or always drop all bridges, but it's one way of handling the problem and I'm sure you guys can modify it to suit you needs.

Hope you find it useful.
Attached Files
File Type: zip 377921-Bridge demo Stuff.zip (46.1 KB, 112 views)
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  #13  
Old September 6th, 2005, 03:15 PM

Bernard Bernard is offline
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Default Re: Blowing bridges

I have tested both systems extensively (reinforcement as target for direct fire attack and indirect fire delayed bombardment).
An ammo dump won't always drop a bridge and I've not yet been able to create a weapon that is guaranteed to drop a bridge everytime....

Maybe there is no sure fire way of doing it....
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  #14  
Old September 6th, 2005, 03:36 PM

dita dita is offline
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Default Re: Blowing bridges

Creating a "one shot" unit as a reinforcement is the conclusion I was coming too. I`ll try your OOB when I get a minute. Thanks for the input.
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  #15  
Old September 7th, 2005, 12:15 AM
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Default Re: Blowing bridges

True, I did play around in the UN OOB with the numbers the Ammo explosion used. It needs quite alot of tweeks to get it to work.
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