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  #31  
Old March 10th, 2018, 10:56 PM
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Default Re: 2018 SPMBT Upgrade Patch

March 14 at the very most. I do not want to be dealing with anything new past that date ........ I don't want to be dealing with anything new now but for this the 14th tops
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  #32  
Old March 11th, 2018, 08:35 AM
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Default Re: 2018 SPMBT Upgrade Patch

Allright, no chance to palytest them, I will release them as free scenarios.
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  #33  
Old March 14th, 2018, 02:09 PM

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Default Re: 2018 SPMBT Upgrade Patch

Any update? Today or not?

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  #34  
Old March 14th, 2018, 04:25 PM
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Default Re: 2018 SPMBT Upgrade Patch

Mar 14 was the latest date for player new material...not the release. We have more checking and testing to do and the 14th was set as the last day for new items from outside CW.

I said "Late March" at the start of the thread and that is still the goal and that, to me, is two weeks away.
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If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....

Last edited by DRG; March 14th, 2018 at 04:37 PM..
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  #35  
Old March 14th, 2018, 05:41 PM

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Default Re: 2018 SPMBT Upgrade Patch

Ok thanks Don. Sorry I just forgot that "late March" thing...

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  #36  
Old March 15th, 2018, 03:05 PM
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Default Re: 2018 SPMBT Upgrade Patch

I know it is too late to suggest changes in the patch, but can anything be done with the lack of helicopters on the side of the computer in generated battles? I play about 20 years in different versions of Steel Panthers and have never seen computer use a helicopter for transport, attack or reconnaissance. The same happens with the use of paratroopers.
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  #37  
Old March 15th, 2018, 06:07 PM
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Default Re: 2018 SPMBT Upgrade Patch

Never seen paratroops used by the AI but it does use attack and transport helos on rare occasions (usually river crossings).
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  #38  
Old March 15th, 2018, 10:25 PM
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Default Re: 2018 SPMBT Upgrade Patch

And be aware that unless you allow the AI to buy air assets you'll never see any. It NEEDS air sorties set high to do so

Also, if you want the AI to use airborne units the simplest solution is to set up a generated battle on a large map with the game set up to human purchase P2 but computer deploy......then you buy all the airborne / helo units you want for the AI and let the AO handle them.......it will

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If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....

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  #39  
Old March 16th, 2018, 12:56 AM
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Fallout Re: 2018 SPMBT Upgrade Patch

I have discussed this in various threads in the past. As Suhiir and Don have mentioned, the AI will definitely use troop carrying helos. I've mostly seen this happen with the Chinese and overall mostly when the AI brings the reinforcements on the board. The mission is universally the same, get to your victory hexes or better yet, a cluster of them. If that's too hard, it'll land them a close as possible to them.

Though it hasn't happened to me, I do get concerned with the Russian AI when I've seen as many as 8 Mi-24 HINDS in the air. It's a very tough helo that I can't discount aren't carrying troops. The manner in which they try to probe my lines, makes me feel there are troops on board them, however, I'll generally after my SAM units have fired at them use unloaded APC's to harass them to move away. And just continue you the cycle until they've been chased off or shot down.

This with no adjusts made to the options menu. I suspect that possibly due to the long duration of my generated campaigns with about 21-27 battles over 1 yr., might somehow affect this mathematically in the game over the course of the campaign. There are personal triggers as a the battles moves along when I feel it might be necessary to pull back some type of APC's to cover my victory hexes, because something just doesn't "feel right".

Good topic and I learned something from it.

Regards,
Pat
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  #40  
Old March 16th, 2018, 03:57 AM
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Default Re: 2018 SPMBT Upgrade Patch

I like to play very long campaigns 100 battles from 1946 to 2020 and I can't buy any forces for my oponent. But I can channge setting to use max air units.
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