.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Mods
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old August 25th, 2013, 03:35 PM
Cross's Avatar

Cross Cross is offline
Captain
 
Join Date: Jun 2006
Location: UK / USA
Posts: 895
Thanks: 32
Thanked 281 Times in 123 Posts
Cross is on a distinguished road
Disk Hesco Infantry Base MoD 1.0

This mod replaces one multi-hex stone building icon with an infantry platoon sized Hesco base (not for vehicles).



HOW TO USE THIS MOD (after installing)

Go to the Map Editor
Click on Special Building button
Scroll to: Factory – Multiple Hex
Place a factory on the map and scroll through the factories until you see the Hesco Base

ZOOMS
Mod includes all 6 zoom levels (magnifications).

DEFENSE
The base is considered a ‘stone building’ so infantry get roughly the correct protection. My understanding is that a single Hesco will stop rifle bullets, but RPGs can get through 60” which is more than the thickness of most Hesco sizes. But RPGs can go right over the top anyway.

MAP MAKING
If you make a map using this Hesco base mod, and share the map with other players, they will also need the mod in order to see the Hesco base on the map. Without the mod they will see the vanilla factory building.

NB. While you have this mod installed, any map that normally uses the vanilla multi-hex factory building (icon 30 in TER 27 shape file) will appear with the Hesco base instead.

This mod installs a backup of the vanilla shape files so you can easily switch to the vanilla building.

Before and After



Download
Download the attached zip file: Hesco_Base_MoD_1.0.zip

Installation
1. Unzip ‘Cross Hesco_Base_MoD_1.0.zip’ to your winSPMBT folder, and ‘replace all’:

This mod will replace these six files in your GRAPHICS folder:

TER27z0.shp
TER27z1.shp
TER27z2.shp
TER27z3.shp
Ter27z4.shp
TER27z5.shp

but only replaces one building (icon 30 in TER 27).

Your Graphics folder is located here:
winSPMBT/Game Data/Graphics

This mod will install a back up of the original shape files in a folder in your Graphics folder; so you can easily revert to the vanilla building.

FUTURE HESCO MODS
Ideally, we would have a variety of Hesco bases in different designs and sand colours.
If anyone designs additional Hesco bases - or even has ideas for Hesco base design - and wants help turning them into a mod, please contact me or post here.

There is the possibility of a Hesco hedgerow mod in the future, where Hesco can be laid out on a map instead of hedgerow. This would be ideal for larger bases and airfields that vehicles could occupy.

See this thread regarding Hesco hedgerows:
http://forum.shrapnelgames.com/showt...t=49832&page=2

Shrapnel Mod Advisory:
This mod is not endorsed or supported by Shrapnel Games or The Camo Workshop.



Cross
Attached Files
File Type: zip SPMBT_Hesco_Infantry_Base_MoD_1.0.zip (2.31 MB, 336 views)
Reply With Quote
The Following 6 Users Say Thank You to Cross For This Useful Post:
  #2  
Old August 25th, 2013, 04:58 PM

Simicro Simicro is offline
Private
 
Join Date: Aug 2013
Location: Paris - France
Posts: 35
Thanks: 18
Thanked 1 Time in 1 Post
Simicro is on a distinguished road
Default Re: Hesco Infantry Base MoD 1.0

Hi Cross,

I am too new to winSPMBT and wargame to play with MODs (I'm too busy learning the game at this stage) however your new building looks nice!
Reply With Quote
  #3  
Old August 25th, 2013, 05:41 PM
gila's Avatar

gila gila is offline
Captain
 
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
gila is on a distinguished road
Default Re: Hesco Infantry Base MoD 1.0

Quote:
Originally Posted by Simicro View Post
Hi Cross,

I am too new to winSPMBT and wargame to play with MODs (I'm too busy learning the game at this stage) however your new building looks nice!
Welcome!!
have fun learning "it ain't easy" take your time learning, and wait to see if you actually want to add MODs later,as they don't change how the game works much really,just eye candy really.
Reply With Quote
  #4  
Old August 30th, 2013, 05:30 PM

Simicro Simicro is offline
Private
 
Join Date: Aug 2013
Location: Paris - France
Posts: 35
Thanks: 18
Thanked 1 Time in 1 Post
Simicro is on a distinguished road
Default Re: Hesco Infantry Base MoD 1.0

Thank you gila for your advice.
Reply With Quote
  #5  
Old January 1st, 2014, 11:06 AM
shahadi's Avatar

shahadi shahadi is offline
Captain
 
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
shahadi is on a distinguished road
Exclamation Re: Hesco Infantry Base MoD 1.0

Quote:
Originally Posted by Cross View Post
This mod replaces one multi-hex stone building icon with an infantry platoon sized Hesco base (not for vehicles).

FUTURE HESCO MODS
Ideally, we would have a variety of Hesco bases in different designs and sand colours.
If anyone designs additional Hesco bases - or even has ideas for Hesco base design - and wants help turning them into a mod, please contact me or post here. Cross
My next idea for a "Hesco" design is to model a typical Afghani village compound. The layout would be similar to the current Hesco base, however, replace the tents inside the base with buildings.

The following depicts an Afghan compound using level 1 hills, then placing single stone buildings inside. One big problem is height, the building elevations are not higher than the level 1 hills so platoon members have an obstructed view of the surrounding space (non if the surrounding is level.) I would like a shp file similar to the Hesco base but depicting an Afghani compound similar to the pic below:



Most of the Afghan operations involve securing an Afghani compound for SBF or overwatch position, thus an Afghan scenario would benefit from Afghan compound and a Hesco base as well.

Is it possible to elevate the buildings higher than the level 1 hill?

All comments/suggestions appreciated.
Reply With Quote
  #6  
Old January 2nd, 2014, 06:10 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Hesco Infantry Base MoD 1.0

Takes a bit of time as have to set each hex individually but why not use hedgerows.
Set to height 5 & density 20 as a guess for starting point if you want LOS across them.
__________________
John
Reply With Quote
  #7  
Old January 2nd, 2014, 11:21 PM
shahadi's Avatar

shahadi shahadi is offline
Captain
 
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
shahadi is on a distinguished road
Confused Re: Hesco Infantry Base MoD 1.0

Quote:
Originally Posted by Imp View Post
Takes a bit of time as have to set each hex individually but why not use hedgerows.
Set to height 5 & density 20 as a guess for starting point if you want LOS across them.
Hmm... how to set height and density?

Thx
Reply With Quote
  #8  
Old January 3rd, 2014, 02:32 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Hesco Infantry Base MoD 1.0

Hex height *
Obstacle Height <
Density >
__________________
John
Reply With Quote
  #9  
Old January 3rd, 2014, 03:03 AM
shahadi's Avatar

shahadi shahadi is offline
Captain
 
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
shahadi is on a distinguished road
Confused Re: Hesco Infantry Base MoD 1.0

Quote:
Originally Posted by Imp View Post
Hex height *
Obstacle Height <
Density >
Can you point me to the documentation?
Reply With Quote
  #10  
Old January 4th, 2014, 02:45 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Hesco Infantry Base MoD 1.0

Map editor help files though < > are new so may not have been added in which case will be in patch notes
__________________
John
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:40 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.