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  #11  
Old November 26th, 2006, 07:57 PM

Phoenix-D Phoenix-D is offline
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Default Re: Stupid Question

You want BitmapEffects_SpaceCombat.txt and BitmapEffects_GroundCombat.txt
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  #12  
Old November 27th, 2006, 02:18 AM

Elsemeravin Elsemeravin is offline
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Default Re: Stupid Question

That's where I looked and found explosion and weapon displays settings, but nothing about the damage_xx.bmp files.

I think they may not be used.

Or maybe you know something more ?
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  #13  
Old November 27th, 2006, 02:31 AM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: Stupid Question

In all my prodding I have never seen a call for it. I suspect it was meant to be used in conjunction with weapons but was dropped for some reason. Then again the best people to ask would be one of the Beta testers.
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  #14  
Old November 27th, 2006, 03:45 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Stupid Question

Damage_05.bmp is the electro ball one, right?

It is not used in stock, but you are free to add more animations any time.
I was originally thinking of using that one for my lasers, but I made myself a better one:
http://imagemodserver.mine.nu/other/...ectroflare.png
(Upper ship firing at the lower one)

You can get the source files from GGmod
http://www.shrapnelcommunity.com/thr...?Number=471968
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  #15  
Old November 27th, 2006, 05:45 PM
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Kana Kana is offline
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Default Re: Stupid Question

SJ have you considered releasing your damage textures as a seperate little mod/dl?
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  #16  
Old November 27th, 2006, 06:13 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Stupid Question

90% of the filesize is the pictures, so its not really worth making and maintaining a separate download.
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  #17  
Old November 27th, 2006, 06:25 PM

Phoenix-D Phoenix-D is offline
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Default Re: Stupid Question

GG mod: 33.9 MB. GG Pictures: 25.9 MB.

So yeah. Might be worth sticking them in the Image Mod if it ever gets off the ground.
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  #18  
Old November 27th, 2006, 08:51 PM
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Default Re: Stupid Question

Oh certainly, but when compressed right now, the non-picture data crunches right down to almost nothing.
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