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  #11  
Old November 5th, 2016, 11:26 PM
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Default Re: ATGMs vs Helicopters

In the game HEAT rounds frequently do less damage then normal (seems to be about 50/50) or none at all.
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  #12  
Old November 5th, 2016, 11:44 PM
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Default Re: ATGMs vs Helicopters

Aircraft were toughened up a release or so back because folks were complaining that they were being hacked down too easily, especially aircraft with armour values.

The code to hit a plane does not care if the round is a tank gun or an AAA gun. So for those "hits" not giving a damage report, just think of those as near misses.
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  #13  
Old November 5th, 2016, 11:45 PM
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Default Re: ATGMs vs Helicopters

Unless its changed firing ATGMs at helicopters can only happen if it remains stationary, can be far more accurate than dedicated AA missile as ignores EW rating, moving one hex every turn prevents ATGM use.

Not come across issue with damaging probably because dont fire main guns ATGMs at helos often, not bothered to test but like anything in this game you can get a lucky or unlucky roll dependant on your viewpoint.
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  #14  
Old November 6th, 2016, 05:30 AM
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Default Re: ATGMs vs Helicopters

Quote:
Originally Posted by shahadi View Post
Quote:
Originally Posted by Aeraaa View Post
Quote:
Originally Posted by Suhiir View Post
With helos in particular on a modern battlefield a stationary target is a dead target.
I do not know if it's the latest patch's problem, but lately I find attack helos extremely resistant to tank and ATGM fire. To the point that it is very common to take a tank round right in the face and have zero, yes ZERO damage done to the chopper!
Are you saying the game is reporting the helo was hit, or it just appears the tank round hit.

The hex is 50m, the tank round could have been close. A very close round may result in some damage points, maybe 1 as most attack helos won't take damage beyond 2 points.

=====
I hit the chopper, the message "xxx was hit" diplayed, but no damage happened.

Anyway Andy gave the answer I was looking for.
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