.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old December 16th, 2003, 08:51 AM

Joonie73 Joonie73 is offline
Corporal
 
Join Date: Nov 2003
Posts: 195
Thanks: 0
Thanked 0 Times in 0 Posts
Joonie73 is on a distinguished road
Default Is growth scale must in a long game?

See topic.
Reply With Quote
  #2  
Old December 16th, 2003, 09:33 AM

Wendigo Wendigo is offline
Sergeant
 
Join Date: Sep 2003
Posts: 289
Thanks: 0
Thanked 0 Times in 0 Posts
Wendigo is on a distinguished road
Default Re: Is growth scale must in a long game?

It sure helps.

You can alternatively have a neutral/negative scale & play very agressively.
Reply With Quote
  #3  
Old December 16th, 2003, 03:45 PM

SurvivalistMerc SurvivalistMerc is offline
Second Lieutenant
 
Join Date: Nov 2003
Posts: 419
Thanks: 0
Thanked 0 Times in 0 Posts
SurvivalistMerc is on a distinguished road
Default Re: Is growth scale must in a long game?

LOL, Saxon...I know how you feel.

I have come to the conclusion that a neutral growth scale is useful for nations with powerful military units. Because it takes a massive army to invade them...and that massive army will start to starve, reducing its morale and possibly giving it diseases.

To keep my own troops from starving, I use nature forges like endless bags of wine. Nature is very easy to get into, even for nations that don't start with it due to the massive number of druid and jade sorceress sites.

The percentage your population grows is somewhat small. But I agree that it would come in handy in a long game.

I'm quite new myself...these are just some thoughts. My next project: Make iron faith ulm work. I think I may have figured it out, but I'm not sure.
Reply With Quote
  #4  
Old December 16th, 2003, 04:23 PM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Is growth scale must in a long game?

Quote:
Originally posted by Saxon:
Can any other nation get away with poor growth? What about the Ice and Fire races, can they try to make the entire world poor and get away with the reduced income themselves?
Ice and fire races do not get decreased income from their ideal temperature. They only get their maximum income when the temperature is at the ideal point.
Reply With Quote
  #5  
Old December 16th, 2003, 06:55 PM

RadiantFleet RadiantFleet is offline
Private
 
Join Date: May 2003
Location: Earth
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
RadiantFleet is on a distinguished road
Default Re: Is growth scale must in a long game?

I find a strong growth scale helpful but not neccisary in a long game. Basicly, in later game their are a lot of ways to raise money (gift of nature's bounty, direct conVersion of gem to cash, etc.). Don't forget that their are other economies than money. You can use blood summons (once again growth helps, but is not required) for units, magic summons, well equiped hoards of leaders, lots of combos work.

I tend to like growth, high province defences with a couple of nodal armies for conquest and destruction of invading armies, but don't get locked into the idea that their is one optimum way to play. Also, sometimes your strategy can change by finding a really cool site early in the game that makes other strategies attractive.
Reply With Quote
  #6  
Old December 16th, 2003, 07:12 PM
ywl's Avatar

ywl ywl is offline
Sergeant
 
Join Date: Sep 2003
Posts: 296
Thanks: 0
Thanked 0 Times in 0 Posts
ywl is on a distinguished road
Default Re: Is growth scale must in a long game?

Quote:
Originally posted by Joonie73:
See topic.
Good scales are always useful but it's always a matter of trade off.

I think that each tick on growth give 0.2% of population increase - right? If so, even at Growth -3, your population decrease is only 26% after 50 turns, quite a long time in an normal MP game. The loss is significant but not too devastating, especially since you get 120 nation points out of it. The income bonus from Growth scale is actually more significant than the population death.

You can do well enough with Growth 0 in most cases, and save the points for something else.
Reply With Quote
  #7  
Old December 16th, 2003, 09:37 PM

Jasper Jasper is offline
Major
 
Join Date: Sep 2003
Location: Oregon
Posts: 1,139
Thanks: 0
Thanked 0 Times in 0 Posts
Jasper is on a distinguished road
Default Re: Is growth scale must in a long game?

Growth +3 will give you a significant income boost in a long game all other things being usefull, but it's slow enough that spending those 120 points on something usefull early is probably at least as good.

Growth +3 is certainly no where near as mandatory as Order +3 and Misfortune +3, which is both more powerfull and cheaper.
__________________
brass-golem.com
Reply With Quote
  #8  
Old December 17th, 2003, 02:00 AM

Saxon Saxon is offline
Captain
 
Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
Saxon is on a distinguished road
Default Re: Is growth scale must in a long game?

My friends the undead are not so fond of this one, so they will not need growth.

Can any other nation get away with poor growth? What about the Ice and Fire races, can they try to make the entire world poor and get away with the reduced income themselves? Sometimes I wish I did not have a job, I lose so much valuable playing time! I want to try some things.
Reply With Quote
  #9  
Old December 17th, 2003, 02:40 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Is growth scale must in a long game?

Quote:
Originally posted by Jasper:
Growth +3 is certainly no where near as mandatory as Order +3 and Misfortune +3, which is both more powerfull and cheaper. [/QB]
I never take misfortune 3 if I don't absolutely have to, as I don't want the really bad events to have any chance of happening. The most destructive ones only happen at misfortune 3, so I simply remove the possibility altogether by never going over 2.
Reply With Quote
  #10  
Old December 17th, 2003, 03:14 AM

Treebeard Treebeard is offline
Corporal
 
Join Date: Sep 2003
Posts: 62
Thanks: 0
Thanked 0 Times in 0 Posts
Treebeard is on a distinguished road
Default Re: Is growth scale must in a long game?

Quote:
Originally posted by Graeme Dice:
I never take misfortune 3 if I don't absolutely have to, as I don't want the really bad events to have any chance of happening. The most destructive ones only happen at misfortune 3, so I simply remove the possibility altogether by never going over 2.
What are those? I certainly get hit by a bunch of nasty effects with lucky 3...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:04 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.