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  #21  
Old October 3rd, 2008, 03:44 AM
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Default Re: Blink

How about blinking in a storm castle? Vanilla flyers cannot get over the walls if there's a storm, but if a few golems are scripted for 'buff,blink,attack rear', a couple might manage to get past the gate and into the back lines. Not exactly something you'd want to depend on though.
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  #22  
Old October 3rd, 2008, 03:49 AM

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Default Re: Blink

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If you use a BE that takes a turn to cast so you're only casting blink 4 times max anyway. Not exactly very useful.
The suggestion was combining BE with Sandals of the Crane. Not the spell Blink.
True, but this thread is about Blink. I'm just pointing out even the limited but possibly cool things you can do with the sandals won't work well with Blink.
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  #23  
Old October 3rd, 2008, 04:29 AM
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Default Re: Blink

Blink is a really wacky spell but it's also extremely useful. Where it really shines is when you combine it with numbers. Having 10 or more cheap blinking warrior mages scripted with a close combat magic spell and ritual of returning means that at least one or two of them will severely damage the enemy rear. Imagine what one or two Flame Eruptions or Shock waves can do that a cluster of enemy artillery mages.

Last edited by Dedas; October 3rd, 2008 at 04:31 AM..
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  #24  
Old October 3rd, 2008, 04:58 AM

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Default Re: Blink

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Originally Posted by Dedas View Post
Blink is a really wacky spell but it's also extremely useful. Where it really shines is when you combine it with numbers. Having 10 or more cheap blinking warrior mages scripted with a close combat magic spell and ritual of returning means that at least one or two of them will severely damage the enemy rear. Imagine what one or two Flame Eruptions or Shock waves can do that a cluster of enemy artillery mages.
How many cheap astral and combat magic mages are there? Have you actually successfully used this tactic? It sounds pretty unreliable and easily disrupted - I mean you aren't going to be teleporting with these mages, so how do you know you aren't going to run into a handful of chaff troops? You'd lose several mages and probably quite a few gems they had for the returning.
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  #25  
Old October 3rd, 2008, 07:49 AM
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Default Re: Blink

I used Sandals of the Crane a few times on SC's. After watching several battles where they blinked to a location without a single opponent within 3 squares I put Sandals of the Crane into the "niche" category.
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  #26  
Old October 3rd, 2008, 08:19 AM
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Default Re: Blink

Probably blink would be nicer and exit the "99% useless"... ehm I mean "niche" category if it was somewhat regulated. Like, if it always brings a mage "to a location without a single opponent within 3 squares", it could be still niche but good for casters (communion slaves i.e., but even battlefield enchantment casters) to delay the moment they will get caught by the enemy flankers if they manage to pass through the "blockers".
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  #27  
Old October 3rd, 2008, 08:30 AM
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Default Re: Blink

I was distraught enough by blink that I made a small mod to add a gem cost to it.

Ah, here it is:
Blinking Monkey Spell Mod (aka God's Will)
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  #28  
Old October 3rd, 2008, 09:10 AM
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Default Re: Blink

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Just take a banner with you, so your S1 mages wont blink and die
Alternatively, have the communion master cast Power of the Spheres. Best use of one pearl.

I always get Evo1 pretty early, so I've never had a problem with Blinking slaves. They seem perfectly happy to spam Starfires.
They spam starfires, when enemies are in range, but when the enemy is routing they will blink (and if you have lots of S1 mages one will blink in the path of the routing PD). Also power of the speres will only trigger, if the AI considers the enemy army strong enough, so your mages will still blink into PD.
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  #29  
Old October 3rd, 2008, 12:24 PM
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Default Re: Blink

Once upon a time there was a ... SCATTER.

In the early stages of dom-ppp there was a scatter spell. Essentially a 50 AoE blink that would target enemies. It was devastating, unresistable and quite fun and equally unfun. Fun to watch, but not fun to be targeted by. It prolonged battles and made them unpredictable and boring as it disrupted battle plans more than an equal amount of death. It was quite fun to watch the first couple of tires though.

You might be able to reproduce the effect in a mod if you want to see how it worked.
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  #30  
Old October 3rd, 2008, 12:35 PM
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Default Re: Blink

I'd actually like the opposite more to try, but I'm not that good in modding ^_^ The one you mentioned seems very dangerous mr. O

Last edited by Tifone; October 3rd, 2008 at 12:38 PM..
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