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  #631  
Old June 16th, 2004, 09:29 PM
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Default Re: Dominions II Bug Thread

I had a bug in an MP game we start with the Last Version and play more then five turn under 2.12.
In the message it was said that I lost a fight vs Indies, in the map the indies take no losses and I take the one writen in the message, but when I look the battle I win clearly, I look until the end. I take exaktly the losses that the battles shows.
Could anyone explain me what happens??
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  #632  
Old June 17th, 2004, 08:54 PM

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Default Re: Dominions II Bug Thread

I cant get the stone sphere to works, it tells me that the spell is too complex for my mage, what gives?

(under 2.12)
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  #633  
Old June 17th, 2004, 09:14 PM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Pocus:
I cant get the stone sphere to works, it tells me that the spell is too complex for my mage, what gives?
It's not a ritual spell, but has its own menu item.
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  #634  
Old June 17th, 2004, 10:00 PM
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Default Re: Dominions II Bug Thread

Jotunheim's Skratti and Abysia's Great Warlock pretenders are still missing, just as they were with 2.11. Given that it was stated that this was a mistake / glitch in 2.11, shouldn't they have been put back in with the 2.12 patch?

Also - Elemental Armor still has a description stating that it gives immunity to fire, cold, and lightning. Since it only gives 50% resistance now, this really ought to be modified. Otherwise people who don't memorize the patch release notes are going to be rather disappointed when forging the armor.
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  #635  
Old June 17th, 2004, 10:13 PM

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Default Re: Dominions II Bug Thread

(2.12, linux)

Hi,

In a MP PBEM game with 3 humans (machaka, tienchi, caelum) and 5 ai's (abysia, arcos, ctis, pythium, man) playing on karan I get a "Något gick fel!" when hosting.

Dom2 --verify produces .chk files that looks OK.

Here is the output from running with the debug flag:

code:
-------------------------
----- DOMINIONS ---------
-------------------------

dbglevel 1 pc_endian
datapath='/usr/local/games/dominions2'
savepath='/home/<snip>/dominions2'
temppath='/tmp/dominions2_11791'
disabling TCL support
-- InitGLStuff --
domdata_path = /usr/local/games/dominions2
tga2rgba32 alphamode 0 tgatype 10 tgaadr1106071568 dstadr1106264080 tgalen191909
tga2rgba32 alphamode 1 tgatype 3210 tgaadr160769928 dstadr160772624 tgalen2679
tga2rgba32 alphamode 2 tgatype 10 tgaadr160805928 dstadr160806120 tgalen172
tga2rgba32 alphamode 2 tgatype 3210 tgaadr160821432 dstadr160993784 tgalen57002
InitPrint
Reaver file Version 1030
Reaver highestrmod 37 (filemods 38)
Reaver highestrtex 23 (filertex 24)
LoadReaver, time 40
tga2rgba32 alphamode 0 tgatype 10 tgaadr1111687184 dstadr1111887888 tgalen197164
tga2rgba32 alphamode 0 tgatype 10 tgaadr1112420368 dstadr1113034768 tgalen612515
tga2rgba32 alphamode 0 tgatype 10 tgaadr1112952848 dstadr1115140112 tgalen568152
tga2rgba32 alphamode 0 tgatype 10 tgaadr1115140112 dstadr1116459024 tgalen610297
tga2rgba32 alphamode 0 tgatype 10 tgaadr1116459024 dstadr1117777936 tgalen585294
tga2rgba32 alphamode 0 tgatype 10 tgaadr1117777936 dstadr1119096848 tgalen484684
tga2rgba32 alphamode 0 tgatype 10 tgaadr1119096848 dstadr1120415760 tgalen659601
-- sound_init --
Init sound
mcop warning: user defined signal handler found for SIG_PIPE, overriding
arts_init failed: can't connect to aRts soundserver
open /dev/dsp
success
SetGraphicsQuality 6
-- general_init --
-- start --
Loading battle map /usr/local/games/dominions2/campfire.d3m
ver 100 x -1 z -1 l -1
Create Texture 8, w64 h256 data164597752 alpha1
Trimrmod12 left 7 right 9 top 19
Trimrmod12 left 7 right 9 top 19
Optimizing Model 12, 1 textures
Create Texture 11, w128 h256 data1109327888 alpha1
Trimrmod14 left 17 right 16 top 0
Trimrmod14 left 17 right 16 top 0
Optimizing Model 14, 1 textures
Create Texture 23, w64 h256 data165220488 alpha1
Trimrmod5 left 1 right 2 top 8
Trimrmod5 left 1 right 2 top 8
Optimizing Model 5, 1 textures
Create Texture 1, w255 h173 data1106071568 alpha0
Optimizing Model 3, 1 textures
EnableGameInfoMods -1
playturn: autohost 0 readypl 3 humanpl 3
Host it
EnableGameInfoMods -1
get 2h data for player 7
get 2h data for player 15
get 2h data for player 16
---------- unit2com -----------
unr1952 cnr179 (deaths0) unr2857
highestunit 6554 highestcom 445
unr1952 (hp17) type Demonbred -> cnr179
cnr179 unr2857 (hp10) type Black Sorcerer
Något gick fel!
unit2com inconsistency
Något gick fel!
unit2com inconsistency
flushopengl
DeinitReaverModel 37 23
DeinitPrint
Aborted

ps. By accident I posted this in its own thread first instead of here. Sorry.
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  #636  
Old June 17th, 2004, 10:21 PM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by guybrush threepwood:

Hi,
The problem is that the contents of the 2h files are not consistent with what's in the fatherland file. Maybe you have incorrectly tried to redo a turn or reverse the time a bit. Delete some 2h files and it should work correctly again.
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  #637  
Old June 17th, 2004, 10:30 PM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Pocus:
I cant get the stone sphere to works, it tells me that the spell is too complex for my mage, what gives?

(under 2.12)
I've experienced that too. A temporary solution is to use a mage that is good enough. You get the cost for free at least.
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  #638  
Old June 18th, 2004, 09:45 AM

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Default Re: Dominions II Bug Thread

I was assaulting a fortress. One of my commanders got hit by an arrow and retreated. It turns out he retreated to a province half a map away, to which he couldn't possibly have moved by any regular means. I guess the game got confused about the place where the battle was taking place, and put him in a random province afterwards.

edit: Upon reviewing the battle, I also noticed I didn't get the message "XY is retreating" either. He kind of just walked out after he came around from unconsciousness (he got hit by the arrow while he was over 100 fatigue).

[ June 18, 2004, 09:11: Message edited by: HJ ]
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  #639  
Old June 18th, 2004, 11:53 AM

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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Johan K:
quote:
Originally posted by Pocus:
I cant get the stone sphere to works, it tells me that the spell is too complex for my mage, what gives?

(under 2.12)
I've experienced that too. A temporary solution is to use a mage that is good enough. You get the cost for free at least.
darn, I used stone spheres with scouts in dom I, now I have to use them with earth/astral mages... Hope thats just a bug

thank for the quick response.
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  #640  
Old June 18th, 2004, 12:09 PM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Pocus:
quote:
Originally posted by Johan K:
quote:
Originally posted by Pocus:
I cant get the stone sphere to works, it tells me that the spell is too complex for my mage, what gives?

(under 2.12)
I've experienced that too. A temporary solution is to use a mage that is good enough. You get the cost for free at least.
darn, I used stone spheres with scouts in dom I, now I have to use them with earth/astral mages... Hope thats just a bug

I still use Stone Spheres with scouts in Dom 2.

Just make sure you activate the item through the leader's orders menu (select leader, press spacebar, select 'Cast Item Spell: XXX'). The other method doesn't work.

[ June 18, 2004, 11:11: Message edited by: Nagot Gick Fel ]
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