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  #11  
Old April 12th, 2013, 12:33 PM
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Default Re: V 7.0 Patch Sounds Questions

Anyone else ?? Neither Andy nor I observed anything like this happening. Do you normally play with sound on ?

Please note that NONE of the actual sound code was changed. The ONLY change is the game looks to the weapons data as the primary sound file location, if it finds zero there it checks unitweapons and then, if both are zero, in uses the same default sounds it always did so there should be no reason any of that would cause sound to stutter or repeat.

Don
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  #12  
Old April 12th, 2013, 02:31 PM
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Default Re: V 7.0 Patch Sounds Questions

Sounds to me like the behaviour of a corrupt sound file.

I would first do a disk scan for any lost clusters etc. If that does not fix it then try reinstalling (save off any ongoing save games elsewhere to put back afterwards).

Also - is this a V7 problem, as this is a V7 thread I presume you have had these problems only since the latest patch was applied? If so, you may have had corruption in your downloading of the patch - it happens - so try re-downloading it from the shrapnel page and reapplying it as your first step post the disc scan.

Andy
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  #13  
Old April 12th, 2013, 02:41 PM
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Default Re: V 7.0 Patch Sounds Questions

Ah yes...... sound files.

A bad sound file will kill the game faster than shutting off your computer.

We will be monotoring this thread, if anyone else experiences a similar problem let us know and please let us know WHICH UNIT from what nation was causing the problem and if you can.. what weapon

Don
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  #14  
Old April 12th, 2013, 07:45 PM
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Default Re: V 7.0 Patch Sounds Questions

Quote:
Originally Posted by SaS TrooP View Post
I have noticed strange sounds issues. It sometimes has tendency to first stutter, then repeat every single sound again, and finally it freezes on one sounds played over and over again. Game restart helps.
Anyone also has it? Happened to me after like 1 hour of playing.
That sounds like you have another program running in the background that is quite possibly leaching into memory & not the games fault
Try running task manager or your virus antispyware software, check your internet traffic while your at it could well be surfing without you realising to raise traffic on sites or have become a spambot.
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  #15  
Old April 12th, 2013, 09:01 PM
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Default Re: V 7.0 Patch Sounds Questions

Quote:
Originally Posted by DRG View Post
Yeah, stop digging .... we are not re-writing the code and it would NOT be be advantageous to have the priorities as you suggest

The new way SUPPLEMENTS the old way.

It was done this way so that one ( 1 ) entry would cover *EVERY* unit that uses that weapon. If you don't want ONE sound to cover every unit that uses that weapon simply leave the weapons sound value at ZERO and add all the sounds you want to the different unitweapons and the game will pick those up just like it always did. The new way allows you to do that once because most people don't want a dozen different weapon sounds to represent one weapon. I know *I* don't.

EDIT:...... I took a quick run though your OOB and as far as I can see the only one you need to zero is wpn198 so it's not the onerous job it may sound like..... It'll take maybe 2 minutes..tops

Don
Understood, just brainstorming.

Yeah, I found, and fixed, the one onerous weapon sound (now that I know what to look for).
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  #16  
Old April 12th, 2013, 09:07 PM
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Default Re: V 7.0 Patch Sounds Questions

Quote:
Originally Posted by Mobhack View Post
Sounds to me like the behaviour of a corrupt sound file.

I would first do a disk scan for any lost clusters etc. If that does not fix it then try reinstalling (save off any ongoing save games elsewhere to put back afterwards).

Also - is this a V7 problem, as this is a V7 thread I presume you have had these problems only since the latest patch was applied? If so, you may have had corruption in your downloading of the patch - it happens - so try re-downloading it from the shrapnel page and reapplying it as your first step post the disc scan.

Andy
I had a similar problem with Vista a while back. Had to do with a Microsoft/Creative Labs feud going on at the time.
Sometimes when multiple sounds tried to play simultaneously the sound driver couldn't deal with it and I'd get the exact symptoms mentioned above.
Eventually they resolved their issues and an updated sound driver fixed the problem.
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  #17  
Old April 12th, 2013, 09:27 PM
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Default Re: V 7.0 Patch Sounds Questions

Quote:
Originally Posted by SaS TrooP View Post
I have noticed strange sounds issues. It sometimes has tendency to first stutter, then repeat every single sound again, and finally it freezes on one sounds played over and over again. Game restart helps.
Anyone also has it? Happened to me after like 1 hour of playing.


When was the last time you checked for a sound driver update ?
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  #18  
Old April 16th, 2013, 08:21 PM
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Default Re: V 7.0 Patch Sounds Questions

Sorry for late answer: few days ago. Everything else works fine, this problem happens sporadically, though it happens so reporting.
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  #19  
Old April 16th, 2013, 09:51 PM
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Default Re: V 7.0 Patch Sounds Questions

....and I think unless we start getting flooded with similar problems from other players the answer lies in the explanations offered by the other posters on this thread

Don
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  #20  
Old May 26th, 2013, 12:27 PM

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Default Re: V 7.0 Patch Sounds Questions

I also got the ray gun sound.
Quote:
Originally Posted by Suhiir View Post
Using the default OOBs.

With tank main guns I get a "pop" sound.
With tank CMG's I get a "raygun" sound.

Let me try reinstalling the patch ... maybe it didn't install properly.
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