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  #11  
Old November 15th, 2007, 11:18 AM
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Default Re: Jotunheim MA Guide

For best combat effectiveness, the Vaetti infantry should be mixed with the size 4 giants. You'll have to make a bit of a grafty combat placment since the Vaetti and Giants have different AP values, but a giant sharing his square with two vaetti is three times more dangereous than alone giant.

Even if the Vaetti don't manage to deal any damage in melee, their attacks will cause the opponents defence to go down. It also makes the giant much more resistant to ganging sice opposing attacks get separated between the giant and vaettis.
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  #12  
Old November 15th, 2007, 02:12 PM
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Default Re: Jotunheim MA Guide

Good replies, everyone. I'm going to make some changes to the guide based on your comments, and I'm also going to try out some of the concepts in which I don't have first hand experience. Not sure when that'll happen, maybe a couple days.
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  #13  
Old November 15th, 2007, 06:41 PM
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Default Re: Jotunheim MA Guide

Baalz: I tried some moosery in enemy territory but I couldn't quite make it work. The Moose Rider's stats don't reflect their combat performance. The bite and kick are damage 16, but you're lucky if they ever hit anything. If you're fighting against weak PD (Giants, Monkeys, units with no shields, etc) you'll do fine and you can also beat most PDs of 1, but you're investing 500 gold into raiding. It just doesn't turn out to be practical.

But if you want to have fun, the Death Hags can frighten or skelly spam while the Meese shoot. Astral Hags don't work out that well.

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Mathusalem: I wrote up a more comprehensive Skratti guide, let me know if that helps answer your questions

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I also incorporated the comments from several other posts. Thanks, guys.
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  #14  
Old November 15th, 2007, 06:54 PM

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Default Re: Jotunheim MA Guide

It's a pity the meeses don't have shields or protection or decent defense. But they're size four and have more hitpoints than Skratti. Perhaps a few would make a decent decoy if Skratti entered as Steatlhy wolf-form, scripted a change form to Jotun.
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  #15  
Old November 15th, 2007, 07:03 PM

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Default Re: Jotunheim MA Guide

The Skratti Werewolf form actually has one less in each path, so it can have either 2 Water or 2 Blood, depending on the randoms. I usually used the 3W2B Skrattis as thugs, since they'd lose less fatigue casting.

And the thugs would just stay in Werewolf form, so I had no problem equipping them.
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  #16  
Old November 15th, 2007, 08:21 PM

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Default Re: Jotunheim MA Guide

But, don't they have three forms?

When do they switch to werewolf, Jotun Wolf, and Skratti?
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  #17  
Old November 15th, 2007, 09:36 PM

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Default Re: Jotunheim MA Guide

They have three forms. They switch when you select "change shape" out of battle or when you script them to change shape in battle. In order, Skratti->Jotun Werewolf->Jotun Wolf->Skratti.

I've never seen one change in battle without it being scripted.

The problem is that if you script them to change from Skratti to Jotun Werewolf in battle, they will change to a Wolf after the battle, losing most of their gear.

So I just change the thugs to Werewolves before battle and send them in that way, scripted to buff and attack.
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  #18  
Old November 15th, 2007, 09:45 PM
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Default Re: Jotunheim MA Guide

Have a scout accompany the stealth wolf form with equipment, then change wolf--->werewolf, transfer equipment to werewolf and attack current province. Give equipment to scout, change to wolf and go on hide to avoid incoming retribution.

Then move to another province. Rinse repeat...for an extremely annoying raiding thug/SC.
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  #19  
Old November 16th, 2007, 11:34 AM

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Default Re: Jotunheim MA Guide

What is the opinion on Jotunheims PD? Someone just implied that giant PD is very bad, but the manual said that Jotunheim has the best in the game. If the PD sucks, why does it suck?

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  #20  
Old November 16th, 2007, 12:57 PM

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Default Re: Jotunheim MA Guide

It consists mostly of Giant Milita, who have terrible morale and attack values. Plus there is very few of them per point of PD (1/2 i think). They can't hit anything, and whole Jotun PD will rout after a few combat rounds due to casualties and low morale.
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