Re: We've Upgraded the Upgrades!
If you are taking suggestion for a potential future update, here are some:
How about updating the pathfinding algorithm so that players get an option of what path to take on long transits. For example, high risk paths - vehicles may get stuck, medium risk - low risk of getting stuck, low risk - almost no chance of getting stuck? sort of like the google traffic lines on their mapping software.
How about a routine to let a vehicle move into a building for concealment and camoflage? Maybe some vehicles need an engineer type to prep the building, and other vehicles must expend a lot of movement points to move into a building. Moving out though I think should not take as long. Also, towed guns should be able to do this too (although I think this can be done during setup, not sure it can be done during play).