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  #1  
Old May 17th, 2007, 02:24 AM
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Default Items (brainstorming)

I want to avoid proposing any artifacts that don't duplicate an existing *game mechanic*.

Amulet of Raw Steel: 4E3B
Misc, Artifact
+5 Precision

Black Egg: 6D5E
Misc, Artifact
Casts an item spell *blow up province*.
Blow up province hits half the units in the current province with a strength 30 physical attack and then kills the caster.

Black Torq: 3D3N
Misc, Artifact
+1 death and nature
resistance (50%) to all four elements
quickness
is cursed

Crown of Chaos: 6B
Helmet, Artifact
Big leadership bonuses
You cause fear.
+1 on all sorcery
Horrormarks you pretty bad

Crown of Science: 3F4S
Helmet, Artifact
+1 on all magic skills
cursed
curses you

Crystal Cone: 3E2S
Helmet, Artifact
Large boost to magic resistance, dispels illusions. Looks silly.

Crystal Orb: 2E3S
Misc, Artifact
Large boost to spell penetration.

Crystal Pearl: 1E1S
Misc, Artifact
Gives combat spell - *warp*.
Warp causes people to be lost in time and space (which is the same effect # as Banish to Cocytos with a different damage, I believe.)

Dodecahedron: 3A
Increases random event frequency wherever it is.

Flat Device, 4N1E
Misc, Artifact
At start of combat, everyone on your side gains animal awe.
Restores fatigue, boosts protection and defense (bonus armor.)

Medal of Chaos, 6B
Misc, Artifact
Gives you awe.
Automatically casts Summon Hellpower at the start of battle.
Horrormarks you badly.

Moon Sickle, 4B4D
2H Weapon, Artifact
Does a lot of damage along with a full-strength life drain.

Red Cylinder, 5F2E
Misc, Artifact
Casts *find elemental sites*, which finds all elemental sites in target province.
+1 Fire and Earth magic.

Ring Device, 3A1E
Misc, Artifact
Casts *find sorcery sites*, which finds all sorcery sites in target province.

Rod Device, 3A1E
Weapon, Artifact
Gives thunder ward to the entire army at start of battle.

Sapphire Amulet, 4W3S
Misc, Artifact
Luck.
Regeneration.
Poison Immunity.
Boost to magic resistance

Sword of Nonnak: 3D3A
Weapon, Artifact
Boosts spell penetration and gives recuperation. Otherwise is an "enchanted sword".

Trident of the Red Rooster: 6W5A
2H Weapon, Artifact
Is really large weapon. Does holy damage.
Gives immunity to all four elemental damage types.

Whining Orb: 2S2W
Misc, Artifact
Casts an item spell *call spemin*.
Spemin are extremely cowardly void monsters.
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  #2  
Old May 17th, 2007, 11:24 AM
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lch lch is offline
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Default Re: Items (brainstorming)

Those are all unique items, I think? Nice ideas. How would the Black Egg work with immortal commanders, do they keep the item? Or Twiceborn etc.

What are "sorcery sites", exactly? I think the Ring device may be too cheap, unless you confused the magics with the Rod Device.
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  #3  
Old May 17th, 2007, 04:04 PM

quantum_mechani quantum_mechani is offline
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Default Re: Items (brainstorming)

Quote:
DrPraetorious said:

Black Torq: 3D3N
Misc, Artifact
+1 death and nature
resistance (50%) to all four elements
quickness
is cursed

Trident of the Red Rooster: 6W5A
2H Weapon, Artifact
Is really large weapon. Does holy damage.
Gives immunity to all four elemental damage types.


Another ADOM fan I see.
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  #4  
Old May 17th, 2007, 04:39 PM

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Default Re: Items (brainstorming)

Is the amulet of raw steel supposed to give +5 precision? Sounds like it would give protection. PS: The sapphire amulet would be INSANE on SCs. Really overpowered.
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  #5  
Old May 17th, 2007, 06:45 PM
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Default Re: Items (brainstorming)

Is this just for artifacts or other items too?

Camouflage Cloak: 1N
Armor, Lesser
Gives Stealth +0

Scimitar of the Tireless: 6S4E
Weapon, 1hand, Artifact
Damage: 16+str
# of attacks: 2
Attack: 6
Defense: 8
Len: 2
Auto-berserk +6 at start of battle, Automatic bless (even if not sacred), Quickness, +6 Reinvigoration
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  #6  
Old May 17th, 2007, 07:06 PM

Shovah32 Shovah32 is offline
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Default Re: Items (brainstorming)

Nice scimitar there starshine, is it your own idea?
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  #7  
Old May 17th, 2007, 08:36 PM
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Default Re: Items (brainstorming)

Yup, as far as I know it's 100% original.
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  #8  
Old May 17th, 2007, 08:50 PM
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Default 9 tomes of darkest power

The Necro Noculous
Artifact. Paths: Death 5, Blood 1
cost: 75 blood slaves, 75 death gems
User is cursed, is made insane (5), and is horror-marked,
Death increased by 2
research increased by 9
summons in battle the Maker of Ruins and then the book disappears
Maker of Ruins attacks everyone

The Morphaeus Codex
Artifact. Paths: Astral 5
cost: 150 astral gems
User is made insane (50) but also becomes etherial and gains astral shield (5)
astral increased by 1
research increased by 12
Summons in battle the Eater of Dreams and then the book disappears
Eater of Dreams attacks everyone

The Tome Ouroboris
Artifact. Paths: Blood 3, Nature 3
cost: 75 blood slaves, 75 astral gems
user is made insane (15) and becomes gluttonous (12) but gains regeneration (10%) and heals afflictions
all elemental magic increased by 1
research increased by 6
summons in battle Hunter of Heroes and then the book disappears
Hunter of Heroes attacks everyone

The Black Scroll of Cheng Leng
Cost 125 blood slaves, 125 death gems
Artifact. Paths Blood 3, Death 3
The user becomes both Sacred, and a Demon, MR increased by 4 and user stops aging while the book is held.
Blood increased by 1, death increased by 1
Research increased by 3
summons in battle a random Demon Lord and then the book disappears
Demon Lord attacks everyone

The Denebian Chronicle
Artifact. Paths Nature 3 Death 3
Cost 75 nature gems, 75 death gems
nature increased by 1, death increased by 1
Research increased by 6
The book is a weapon in battle. It attacks enemies, independent of the user, with 6 (standard) sleep tentacles. User becomes Sacred and Undead.
Summons in battle Ancient Presence and then the book disappears
Ancient Presence attacks everyone

The Emerald Tablet
artifact Paths Blood 1, Nature 5
Cost: 150 blood slaves, 150 nature gems
User becomes 300% resistant to poison, and is surrounded by a poison cloud
Nature increased by 2
Research increased by 3
Summons in battle 3 sacred hydras (standard hydras with sacred tag and Awe (0)) who are loyal to the user and then the tablet disappears. Sacred hydras remain after battle.

The Amethyst Manuscript
Cost: 125 earth gems, 25 blood slaves
artifact Paths: 3 blood, 3 earth
User gains the ability of Petrification (0) and Stoneskin,
but also becomes Lifeless
Astral increased by 1
Research increased by 6
Summons in battle Anthrax, King of Banefires, who attacks everyone.

The Waters Navids
Artifact. Paths: Blood 3, Water 3
Cost 75 blood slaves, 75 water gems
User gains Awe (5) and Fear (5) but also becomes immobile (Map movement speed 0)
Astral increased by 1
Research increased by 3
Summons in battle the Slave to Unreason and then the book disappears
Slave to Unreason attacks everyone.

The Illnomicon
artifact Paths: Blood 6
cost 300 blood slaves
Blood increased by 3
research increased by 15
User is made insane (1) but also immortal
summons in battle Umor, the Eater of Gods and then the book disappears
Eater of Gods attacks everyone

Edited continuously since 2007!
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  #9  
Old May 18th, 2007, 04:38 AM
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Default Re: Items (brainstorming)

Quote:
quantum_mechani said:
Another ADOM fan I see.
I'm just gone to www.adom.de to see if there are some game updates I'm waiting for almost 4 years ... I't's a pity to see merry christmas messages queuing one after another.
Clearly there are only two ways, or you go commercial or you go open (not that Nethack is updated much more often ...).
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  #10  
Old May 18th, 2007, 03:28 PM
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Default Re: Items (brainstorming)

Quote:
Beorne said:

I'm just gone to www.adom.de to see if there are some game updates I'm waiting for almost 4 years ... I't's a pity to see merry christmas messages queuing one after another.
Clearly there are only two ways, or you go commercial or you go open (not that Nethack is updated much more often ...).
He got Adom working (1.00 and bugfixes out), and I wouldn't call that a failure... but there would be a lot more games similar to ADOM if Mr Biskup had released the source.

Any way, back to the items:

HoneyBadger: only two paths/item. No Blood/Death/Astral items.
Gemcost depends from path requirement. Could you use the path requirements, because that's what the modders would use.


Cold Iron Helmet:
Constr 6
E2
Half Helmet with +4 mag res, like Starshine Skullcap without the Astral bonus.

Blade of Cold Iron
Constr 6
E2S1
1-handed sword, 3x damage to magic creatures like Moon Blade

Sword of Might:
Constr 6
E1
Like Sword of Sharpness (1-handed/2-handed versions), but reinvig 3/str+6 instead of armor-piercing.

The Great Sling:
Artifact (Constr 8)
E1S1
Str +10, increases precision by 5
weapon stats: dam str+20, range 25, prec 2, ammo 12
shots look like boulders

Giant Slayer:
Constr 2
N1
A sling with (x2 damage to larger creatures) as the Short Sword of the hoburg Oberführer.
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