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  #31  
Old July 15th, 2017, 12:45 PM
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Default Re: US Heavy Tanks Icon set 1.0

I believe that with your stretched icon, you should have not stretched the engine covers, but the top of the hull. The space between the TC hatch and gunners hatch is where I think it looks short. That is where I tried and tried to get more length.
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  #32  
Old July 15th, 2017, 12:49 PM
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Default Re: US Heavy Tanks Icon set 1.0

Or maybe a combination of 2 on the top and 1 with the engine covers? But, if you follow the dimensions stated in Firepower now the icon is too big. Lol. Either a challenging but fun piece to model nonetheless. Good eye Don.
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Old July 15th, 2017, 02:03 PM
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Default Re: US Heavy Tanks Icon set 1.0

Straight dimensions can be misleading. The final test is your own eye. They may not be measuring from where you need it measured from to create the Icon when the Icons only 30 pixels wide and each pixel represent 6x6 =36 square inches of the surface. I've been down this road before...a hull is "built" and it's correct by the data but it just looks off when compared to a drawing or model and that one just looked too short when the ratio was checked against that and other drawings of the vehicle

a pixel more on the roof and one or two on the back engine might do it. I just tried a quick stretch to see what it took to match more closely that drawing. The distance between the two hatches seemed OK at first glance but you may be right, another couple pixels there a and *maybe" one more on the engine cover might do it

EDIT..... yes I think you are correct about the roof between the hatches as being the more correct solution and two not three pixels...the bottom one is the "roof edit" of 2 pixels

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  #34  
Old July 15th, 2017, 03:16 PM
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Default Re: US Heavy Tanks Icon set 1.0

The nice thing about Hunnicut is that he gives lengths with and without gun over hang. But, I agree completely with your icon creation steps. I box my dimensions, outline the hull, rough details, then add dimension ie, shading, shadows etc, then adjust as needed by eye.

I even thought of stretching the superstructure forward a pixel and not having such a large open area between the tracks. Heck if I would have done both those things i have thought we would only be 1 pixel difference. Lol
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  #35  
Old July 15th, 2017, 07:29 PM
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Default Re: US Heavy Tanks Icon set 1.0

The open area between the tracks at the front looks as close as you are going to get. The proportions can be brought in line to the eye on the roof between the hatches....and maybe an extra pixel over the engine but it's potato-potatoe
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  #36  
Old July 17th, 2017, 09:26 AM
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Default Re: US Heavy Tanks Icon set 1.0

It looks great Don! Have you tried to gain the two pixels from the track connectors on the fenders, possibly the structure offset, or maybe even shorten the gun barrel by a pixel to see if I can get the superstructure to look better and still retain our dimensions? It only has one problem, it looks huge stretched those 3 pixels. Oh, the horror! Hahaha. I haven't had the time to try those just yet.
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  #37  
Old July 17th, 2017, 10:33 AM
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Default Re: US Heavy Tanks Icon set 1.0

As I said, 3 was too much, two seems better, It shows the LxW proportions a bit closer. 3 looked better at first compared to the original but 2 on the roof seems to be the best when you look between the Icon and the drawing. Part of the "problem" is that vehicle is just so much wider than any other in the game. The length of the gun when the proprtions are check with the extra two on the roof is as close as you are going to get...2.497 vs 2.467....at that scale, bang on the money
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  #38  
Old July 17th, 2017, 03:20 PM
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Default Re: US Heavy Tanks Icon set 1.0

True true.
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