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  #301  
Old January 22nd, 2012, 02:23 PM

ioticus ioticus is offline
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Default Re: Conquest of Elysium 3 dev log

I haven't been able to actually use any special sites in the game. When I right click the site or use the "o" hot key, nothing happens or I get a message that I can't use it now. Are special sites implemented yet or am I doing something wrong?
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  #302  
Old January 22nd, 2012, 03:10 PM
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Default Re: Conquest of Elysium 3 dev log

Whenever a site has a special power and you go there with a commander, there should be a new command in his orders menu to activate the site specific power. Usually it says "Activate special power" or something like that. The o key is just a shortcut for that. Not all special sites have a special power.

Stonehenge, Ship Stones and Crystal Globe have powers that I know of, haven't seen others yet.
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  #303  
Old January 22nd, 2012, 04:09 PM
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Default Re: Conquest of Elysium 3 dev log

Many of the special powers can only be used at certain times. Such as certain seasons
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  #304  
Old January 22nd, 2012, 04:21 PM

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Default Re: Conquest of Elysium 3 dev log

Starting to get a handle with how things work in the game, slowly. I wish an accidental manual came with the accidental beta.

Where are the saves stored? I'm using windows 7
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  #305  
Old January 22nd, 2012, 05:27 PM
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Default Re: Conquest of Elysium 3 dev log

You tell us. Im not sure if we have a Win7 tester

At the moment here is my favorite settings. Random Map but extra large (77x77). Society age is left random altho I love Dark Ages. Clustered Start and Common Cause both ON for allies. I dont particlarly like Southern Terrain but I dont turn it off or limit its size. All nations are set to Knight level. 4 2-nation teams. I will have one AI as my partner

And then the best of all. Figuring out which nations work best together on the same team. Some good ones are Baron and Druid, Baron and Burgmeister, Cultist and Senator, Troll King and Dwarf Queen
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  #306  
Old January 22nd, 2012, 05:54 PM
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Default Re: Conquest of Elysium 3 dev log

The save locations are in the manual, but there is no manual in any of the beta versions, since it's not quite complete yet. Getting there fast, though.
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  #307  
Old January 22nd, 2012, 06:20 PM

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Default Re: Conquest of Elysium 3 dev log

Chest wound and battle fright are missing their descriptions.
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  #308  
Old January 22nd, 2012, 07:54 PM

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Default Re: Conquest of Elysium 3 dev log

Everyday I'm beating myself up over missing out on the beta being accidentally distributed..
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  #309  
Old January 22nd, 2012, 08:00 PM

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Default Re: Conquest of Elysium 3 dev log

Confusion is missing a description.
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  #310  
Old January 22nd, 2012, 08:02 PM

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Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by HangPhyr View Post
Everyday I'm beating myself up over missing out on the beta being accidentally distributed..
Don't beat yourself up too bad, it's not your fault
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