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  #21  
Old June 6th, 2008, 06:22 PM
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Default Re: KingMaker - let the Ascension War commence!

i'm subbing for ich subbing for someone else. . but i may not have the best availability for some of this weekend. so i'll do my best, but i may have to ask for a slight delay.
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  #22  
Old June 6th, 2008, 06:26 PM

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Default Re: KingMaker - let the Ascension War commence!

Maybe you should get a sub

Incidentally, if anyone wants a delay or anything like that, Xietor is the man to ask. He is the admin for this game, so I will try not to tread on his toes by doing any admin stuff myself.
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  #23  
Old June 6th, 2008, 06:26 PM
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Default Re: KingMaker - let the Ascension War commence!

You know... if all these guys ask for temporary subs, it's because it's stated since the beginning that there will be... no delay.

But you may ask for someone to sub the sub of the sub of.... etc
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  #24  
Old June 6th, 2008, 06:44 PM
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Default Re: KingMaker - let the Ascension War commence!

It was my understanding that there will be no delays, period, until well into the game. I would hope this holds, since the game has been delayed so long already.
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  #25  
Old June 6th, 2008, 07:10 PM
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Default Re: KingMaker - let the Ascension War commence!

Just a note to anyone who asks for a delay -

There are ~60 nations in the game. If you think you might want to ask for a delay at least once in any given 2 month period, that is exactly why no one wants to allow delays in this game. I mean, you could just not process any turns at all, and imagine the whole game. That way everyone ends up a winner, and no one has to wait around for anything. If that's the case, I vote we start another megagame ASAP, so I can get in on it. <3
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  #26  
Old June 6th, 2008, 07:21 PM

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Default Re: KingMaker - let the Ascension War commence!

Jim, I need your email address. The turn(ea caelum)will host at 1800 gmt sat, and I want to get it sent to you.

There will be no delays. With 61 players the game will move inexorably towards the midgame with zero delays granted for any reason.

Players need to find their own subs, as it is too time consuming for me to it. I made an exception for janim(ea caelum) because he did find a sub, but his sub refused to give me his email address for whatever reason(: Hence he was not the most useful of subs.

Edit: Jim, I was able to procure your email address and EA Caelum's turn number 1 was sent to you. Good Luck!
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  #27  
Old June 6th, 2008, 07:59 PM
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Default Re: KingMaker - let the Ascension War commence!

Quote:
Xietor said:
Hence he was not the most useful of subs.
I like how you phrased that.
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  #28  
Old June 7th, 2008, 12:47 AM
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Default Re: KingMaker - let the Ascension War commence!

Bleh, I also went from a very nice starting province with 7 neighbors to a rather porr one with nowhere near the amount of resources. And Abysia really needs it's resources.
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  #29  
Old June 7th, 2008, 01:00 AM

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Default Re: KingMaker - let the Ascension War commence!

in the end, whether your position is good or not will depend on whether you start next to friendly neighbors, or a heavy bless aggressive one that is attacking your capital on turn 3 or 4.
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  #30  
Old June 7th, 2008, 01:15 AM
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Default Re: KingMaker - let the Ascension War commence!

Okay, so a couple of notes on the Kingmaker mod.....

First thing that strikes me, there are NO level 6 spells in any school? Is this intentional....? I didn't go hunting around to see if they were shoved into 5 and 7, but even if they were, what?

Second, Personal Luck is set to level 0? Doesn't that give nations with an awake SC an incredible advantage? I mean normally if you make attacks in the first several turns with your pretender, your buffs are pretty much limited to Air Shield and Twist Fate, no? Adding in Personal Luck, and Breath of Winter, could give a huge advantage. Forgive me if these spells were specifically discussed in the other thread, 750 posts is more than I could stomach.

(Edit: Also, all of the Evocations that were moved to 0 are water, fire, and astral..... why not, say, Vine Arrow or Lightning Bolt?)

Also, Bind Spine Devils, and Bind Bone Fiends are set to level 0? Again, this seems to give a very compelling start of game advantage to blood nations, as they can research in other directions and yet with just a small amount of effort, get a squad of flying demons together.



On a lighter note, Elephant Corps on turn 1??? What happens if multiple nations bid 400g, is the winner selected randomly?
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