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  #1  
Old July 19th, 2007, 04:08 AM
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Beorne Beorne is offline
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Default Finding enemy searched magic sites.

Invading enemies territories I've had the impression I find all the magic sites already searched by the previous owner. Is this a bug or a new feature? I remember in Dom2 you had to search again the conquered territories (apart from level 0 sites).
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Old July 19th, 2007, 04:14 AM

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Default Re: Finding enemy searched magic sites.

No, I didn't played domppp but it was like that since dom2 . The only thing you don't get is how well the province has been searched.
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Old July 19th, 2007, 04:28 AM
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Default Re: Finding enemy searched magic sites.

Anything the enemy has found, you will see automatically. You just don't know what level of searches he did there.
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Old July 19th, 2007, 05:13 AM

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Default Re: Finding enemy searched magic sites.

Which brings me wonder: Could enemy searches influence the automatic search option? In my sp games, the automatic search seems to work in the beginning but at a certain point it just stops working as it should (if you give the command again in also by default wants to search the province the mage is in) eventhough there are plenty of unsearched provinces.
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Old July 19th, 2007, 08:47 AM

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Default Re: Finding enemy searched magic sites.

The automatic search will not search any province that has 2 known sites.

Hopefully this can be fixed, now that we know what it's doing.
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Old July 19th, 2007, 08:57 AM

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Default Re: Finding enemy searched magic sites.

Although, you might not want it to be "fixed," given that 2 sites is already above the statistical average. (Unless you're playing with frequency of 50 or higher.) It strikes me that skipping any province with 2 or more sites is a reasonable heuristic, assuming that the % of site occurrence is checked by the game *before* determining what the type of the site is.

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Old July 19th, 2007, 09:10 AM
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Default Re: Finding enemy searched magic sites.

Site occurrence and site type are checked at the same time. Roll if site exists, roll possible site (reroll once if rare), roll if next site exists, repeat until all slots filled or existence check fails, whichever comes first.
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Old July 19th, 2007, 09:20 AM

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Default Re: Finding enemy searched magic sites.

Which means, I think, that while it is unlikely that a province will have more than 2 sites, a province known to have 2 sites is just as likely to have another one as a province with no sites is.

But my statistics is years behind me, so I may be missing something.
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Old July 19th, 2007, 09:26 AM
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Default Re: Finding enemy searched magic sites.

Well, if it works like Edi says then the process is something akin to this, ignoring the selection of the actual site.

1st site : Roll, if you succeed, add a site. If you fail, discontinue.
2nd site : Roll, if you succeed, add a site. If you fail, discontinue.
3rd site : Roll, if you succeed, add a site. If you fail, discontinue.
4th site : Roll, if you succeed, add a site. Discontinue.

So to get a number of sites past 1 you have to succeed multiple times in a row. I think that makes every site past the first less and less likely to be there. But I could be very, very wrong.

Jazzepi
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Old July 19th, 2007, 10:07 AM
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Default Re: Finding enemy searched magic sites.

Jazzepi, you are right that 1-site provinces will be more frequent than 4-site provinces, for the reasons you stated.

But you are discounting the fact that we know there are 2 sites discovered in the province, at the point the auto-searcher stops searching.

Given that Province 1 is unsearched, the probability of a least one site available to be found is the site frequency.

Given that Province 2 has been searched and 2 sites have been found, the probability of at least one more site available to be found is also the site frequency. The province is guaranteed to have passed the first 2 site existence checks.

Since site searching is done by path, though, the chance of finding a site in a specific path in Province 2 is slightly lower than the chance of finding a site in Province 1. That's because Province 1 has 4 potential sites, but Province 2 only has 2 potential sites.

But Province 2 is still worth searching IMO.
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