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  #1  
Old April 1st, 2004, 04:31 AM

BigDunc BigDunc is offline
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Default #poptype

Is there a way using #poptype to have no recruitable independant units after a province is conquered?

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  #2  
Old April 1st, 2004, 04:37 AM
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Default Re: #poptype

Quote:
Originally posted by BigDunc:
Is there a way using #poptype to have no recruitable independant units after a province is conquered?
I dont think so. Using #land instead of #setland wipes out whats there but if I remember it didnt appect poptype when I used it. I think the game has a default it uses if nothing is there.
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Old April 1st, 2004, 07:16 AM
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Default Re: #poptype

If you could find a #poptype you didn't want to include, and then do something to its units (with modding) to make them unusable, it could effectively remove them.

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Old April 1st, 2004, 08:47 AM

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Default Re: #poptype

That seems to be the only approach. I'll try making units with g/r costs in the hundreds or thousands and make some true black tga files.

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Old April 1st, 2004, 05:08 PM
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Default Re: #poptype

Hmmm you might try my old Dom1 trick. Assign a water population to land and vise versa. It doesnt work anymore to remove the pretender from a nation (it automatically assigns a good one) but I think it still works for poptype.
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