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  #31  
Old August 5th, 2008, 04:13 AM
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Endoperez Endoperez is offline
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Default Re: Population Resets to Zero

Good report, Mordici. That's exactly the kind of information that might help solve this.
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  #32  
Old August 8th, 2008, 05:00 AM

Folket Folket is offline
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Default Re: Population Resets to Zero

And here I was thinking a signed byte was from -128 to 127.

I far as I'm concerned this is solved. If population growth is not controlled the pop variable overflows and all population is exterminated.

Also it is not unheard of for me to have 2000+ gems in MP. I never play game that long in SP.
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  #33  
Old August 8th, 2008, 05:45 AM

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Default Re: Population Resets to Zero

You could just pretend it's an event where the population has reached critical mass and they all die ?
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  #34  
Old August 8th, 2008, 06:20 AM
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Default Re: Population Resets to Zero

Exactly! The peasants were too fruitful and multiplyish, and they have ravaged the soil and water tables. Now there is no food at all and they all die.

To prevent this problem, I suggest massive blood hunting and patrolling to keep the population in check. And if that doesn't do the job, well maybe there's a use for the Implementor Axe after all!
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