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  #21  
Old March 21st, 2005, 11:00 PM
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PashaDawg PashaDawg is offline
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Default Re: Slugfest 3 (open)

Quote:
The Panther said:
Pasha - Why did you spend 80 design points to get astral on a phoenix??? Air/fire is plenty ehough to make a rough and tumble, powerful immortal pretender. Personally, I am partial to a F9/A5(or 6) bless on my phoenix. Maybe I ought to try that for TC......
I was just having fun to see what I could see. I was playing by myself... so no risk... just fun. He was a mind-burning, sulfur-hazing, wacked-out, never-dying bird!! Spring/Autumn is a fun theme.
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  #22  
Old March 22nd, 2005, 01:47 AM

Aku Aku is offline
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Default Re: Slugfest 3 (open)

I have to withdraw from this game.

Some things just happened and in the morning I have to go away and wont be back for maybe a month.

I will see you guys when I get back.

Aku
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  #23  
Old March 22nd, 2005, 09:35 AM
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Default Re: Slugfest 3 (open)

Bye, Aku. Catch you when you return.
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  #24  
Old March 22nd, 2005, 11:24 AM

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Default Re: Slugfest 3 (open)


Sorry to see you go Aku. I've removed you from the list.

We have 2 votes for ringworld. Should we use this map instead?

I will update the victory condition to be 55% of provinces, I may fiddle with the number right before we start, but I won't change it drastically unless everyone wants me too.

Still waiting on pretenders from a lot of people. I'll start PMing them (not The Panther or Boron, since I presume they are working on them).
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  #25  
Old March 22nd, 2005, 07:17 PM
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Default Re: Slugfest 3 (open)

I am easy about the map, as long as it is not a BIG map. I've never done ringworld... so that might be fun.
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  #26  
Old March 22nd, 2005, 09:04 PM
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Default Re: Slugfest 3 (open)

What races are still available? I've researched the mods you require and think I can adapt...(I hope!)

Thanks!
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  #27  
Old March 23rd, 2005, 09:33 AM
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Default Re: Slugfest 3 (open)

Quote:
En Forcer said:
What races are still available? I've researched the mods you require and think I can adapt...(I hope!)

Thanks!
See the first post in this thread!!
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  #28  
Old March 23rd, 2005, 04:56 PM

Tiltowait Tiltowait is offline
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Default Re: Slugfest 3 (open)

Play ringworld, I've never had the chance to watch anyone playing one of my maps

There are more than 2 neighbors per player, you can take the spoke elivators to remote destinations. And look at the spoke locations with the editor before you play, so no one has an unfair atvantage...
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  #29  
Old March 23rd, 2005, 06:16 PM
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Default Re: Slugfest 3 (open)

This will be new for me. A race I've never played, on a map I've never played, against people I've never played and rules I've never tried.

God I love this game...

(Pythium pretender submitted)
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  #30  
Old March 23rd, 2005, 06:31 PM
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Default Re: Slugfest 3 (open)

Just sent my pretender .
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