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April 15th, 2018, 01:55 PM
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Corporal
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Join Date: Nov 2015
Location: Sweden
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Tanks in shallow water
I have noted that tanks appear to run no risk at all of being stuck and immobilized in shallow water. This seems odd to me, as there is a considerable risk of them getting immobilized crossing streams. IMHO there should be a similar risk of getting stuck when moving in shallow water, perhaps even a chance of tanks being swamped and effectively knocked out.
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April 15th, 2018, 03:22 PM
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National Security Advisor
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Re: Tanks in shallow water
I think they do have a chance of being immobilised. It also is costly to move in shallow water.
It really only applies to beach landings in any case - a very small set of scenarios.
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April 15th, 2018, 04:16 PM
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Corporal
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Re: Tanks in shallow water
I use shallow water for minor rivers.
Also speaking of landings, at Tarawa, a number of tanks got stuck while moving in shallow water, so it would certainly be realistic.
I don't think they can get immobilized, it never happened to me and I moved a large number over a shallow river, if it had been a stream I would have expected at least a few of them being immobilized.
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April 15th, 2018, 04:47 PM
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National Security Advisor
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Re: Tanks in shallow water
I might have a look into it for next year's patch.
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April 15th, 2018, 04:56 PM
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Shrapnel Fanatic
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Re: Tanks in shallow water
Allowing tanks to wade though shallow water was done to allow LC to unload on what would be long shallows leading to beaches.( as part of a two step process to force LC unload when they get to shallow water.....we haven't got to that stage yet as it would appear there seems to be little player enthusiasm for beach landing ) It was not intended to be used to simulate streams that have muddy banks and bottoms ( normal streams.... shallow water represents firm packed sand ). When I asked for it to be added I did not take into consideration that someone would be "creative" with it .
So now you know....if you want streams that offer normal chances of immobilization use normal streams. If you want to represent wide hard bottomed streams use single hex shallow water.
That said you CAN be immobilized in shallow water.
The " Problem" is rarely get up to speed in shallow water and speed is a big factor in generating immobilizations but also the chance of that happening is / was intentionally reduced from streams which have a higher probability of immobilizing because the intent of allowing tanks to wade shallows onto beaches and NOT create a mass of immobilized tanks......Tarawa was a unique problem of reefs and deep water mixed in with the shallows
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Last edited by DRG; April 15th, 2018 at 05:28 PM..
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April 16th, 2018, 12:15 PM
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Corporal
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Re: Tanks in shallow water
Thanks for the reply!
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May 3rd, 2018, 09:04 PM
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First Lieutenant
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Re: Tanks in shallow water
I asked for help for the same problem. But on stage 2 of Round Hammer. Half of my tanks and transports with caterpillars got stuck in the sand ....
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May 4th, 2018, 02:10 PM
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Shrapnel Fanatic
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Re: Tanks in shallow water
Quote:
Originally Posted by Roman
I asked for help for the same problem. But on stage 2 of Round Hammer. Half of my tanks and transports with caterpillars got stuck in the sand ....
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That's got NOTHING to do with shallow water or Sand but it does have a LOT to do with the fact the campaign designer made that a mud beach and that is why your tanks and transports got stuck. Mud has been a major breakdown terrain for a couple of decades so I submit this was done to penalize players who overload on armour.... infantry will move slowly but it's clear this was intentional
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If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....
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May 5th, 2018, 01:28 PM
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First Lieutenant
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Join Date: Jun 2008
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Re: Tanks in shallow water
Quote:
Originally Posted by DRG
Quote:
Originally Posted by Roman
I asked for help for the same problem. But on stage 2 of Round Hammer. Half of my tanks and transports with caterpillars got stuck in the sand ....
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That's got NOTHING to do with shallow water or Sand but it does have a LOT to do with the fact the campaign designer made that a mud beach and that is why your tanks and transports got stuck. Mud has been a major breakdown terrain for a couple of decades so I submit this was done to penalize players who overload on armour.... infantry will move slowly but it's clear this was intentional
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Ahhh. Thanks for the reply
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