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Old July 19th, 2007, 09:03 PM
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Default Midgard Play Tips

I'm workin on a Late Age Vanheim play style. Considering how high scales and a minimal reliance on creating thugs/SCs is my play style regardless of nation, I've decided to go with a high scale strategy with a dormant pretender with high magic in at least one area for casting globals.

Beyond that, I've decided that Midgard's sacred unit is simply two expensive to produce in great numbers, so I'm trying to find the best mix of regular troops to use. Any suggestions would be appreciated.

Edit: Also, does anyone know how Volva units work in preventing bad events? Do they just have a chance of adverting a bad event in the territory they are in, or does it go further and stop events from occurring accross all occupied territory. Or do they effect luck scales? I'm really clueless here.
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