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  #1  
Old May 29th, 2006, 03:39 AM
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Default Getting National Heroes - How Long?

So, how long has it taken for you to get your first national hero at the longest?

I don't know if I can claim some kind of record here, but when I played a Coop game with Kaljamaha last week, as BoH Abysia with the CB 5.4 mod, I had my first hero, Rago, show up in a timely fashion - on turn 130. Never saw Ba'al Chozron or Chuzrael, and I wasn't exactly thrilled with this kind of frequency. And I didn't even have misfortune scales. As a rule, I avoid them like the plague, except with BF Ulm which requires 1 misfortune scale.

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Old May 29th, 2006, 04:34 AM
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Default Re: Getting National Heroes - How Long?

No idea...but it has sometimes been so long that I even forgot such things exist.
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Old May 29th, 2006, 05:48 AM
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Default Re: Getting National Heroes - How Long?

I had whole games without ever getting a hero, but they all ended before ~turn 80
And in all of them I had either Misfortune 1 or 2
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Old May 29th, 2006, 01:42 PM

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Default Re: Getting National Heroes - How Long?

latest: never, won or lost before getting one. earliest: turn 2 or 3(had a few times with angerboda)
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Old May 30th, 2006, 07:54 AM

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Default Re: Getting National Heroes - How Long?

The luck level directly effects the chances of a hero showing up. I remember being surprised at how big an effect it had, but regret I do not remember the exact details. However, if you boost your luck up, you really should be getting them early in play, early enough to count on it. It is a bit unpredictable, but when you boost it, you will get results. You might want to do a search for the details.

It can really help if you get the national hero with high summoning skill for Rhyleh, though I never found out if the luck scales effected the chances of summoning.
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Old May 30th, 2006, 09:43 AM
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Default Re: Getting National Heroes - How Long?

The luck effect is pretty damned big.

The best I remember was playing BF Ulm, which has a forced misfortune scale, and getting Burkhard Nachtzehrer the Blood Marshal on turn 2. Now that is something that can give the early game quite the boost...

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