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  #1  
Old January 16th, 2019, 01:45 AM

paulolk paulolk is offline
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Default Russian 76mm ZIS-3 FG

I was playing a meeting engagement: Russia vs. US, 1957. The above field gun (3 of them) was displayed in the bombardment menu but when I tried clicking on one nothing happened and I was unable to use any of the buttons. Is this because I tried indirect fire without a spotter? Never had this happen. Thanks
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Old January 16th, 2019, 09:57 AM
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Default Re: Russian 76mm ZIS-3 FG

None of these buttons would work ?

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Old January 16th, 2019, 12:35 PM
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Default Re: Russian 76mm ZIS-3 FG

Was the target too close to the gun? - they do have a minimum range of 20 hexes or so in indirect fire.
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Old January 16th, 2019, 08:25 PM

paulolk paulolk is offline
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Default Re: Russian 76mm ZIS-3 FG

None of the buttons worked. I'm not sure what the range of the target was. I'll check it again. Thanks for your help
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Old January 16th, 2019, 08:38 PM
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Default Re: Russian 76mm ZIS-3 FG

It could be that they all were out of contact.. maybe. If you have a save post it
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Old January 16th, 2019, 09:46 PM

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Default Re: Russian 76mm ZIS-3 FG

thanks again
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Old January 17th, 2019, 06:02 AM
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Default Re: Russian 76mm ZIS-3 FG

Ran a quick test and bought those guns in 47.

Entirely plottable for HE or Smoke as long as the target hex was beyond minimum range.

If the target was inside minimum range, then these 2 ammo types were not plottable - and in that case the red Cancel button is "auto-pressed" as a reminder to the user that the gun cannot reach that hex. Same happens if outside max range (tested with 82mm mortars).

It has been a while since I had an artillery piece drift into min our out of max range that I wanted to cancel right then, but I think in that case one has to adjust it to a legal target hex, then press cancel - or just let it fire till its mission is concluded. That is the way the original SSI designers coded this - not an addition by SPCamo, AFAIR.

You can easily test this by starting a battle in the battle generator as an advance (so you can lot arty as pre-game bombardment with no waiting) and buying the zis platoon and a mortar platoon. Try plotting the zis guns a few hexes away - the red button will remain down. Advance the target hex further away and it will eventually clear and allow plotting, The mortars will have a shorter minimum indirect range, and at 70 odds hexes max range they will also put the red button down as at maximum range. The zis field guns max range is beyond the map size. Once done testing, then exit the battle.
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Old January 17th, 2019, 10:18 PM

paulolk paulolk is offline
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Default Re: Russian 76mm ZIS-3 FG

Thanks- I must have had them too close before- I tried what you suggested and it worked fine. Thanks again and thanks for this game
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