.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: Starfury

Reply
 
Thread Tools Display Modes
  #11  
Old December 28th, 2003, 01:55 PM

bearclaw bearclaw is offline
Captain
 
Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
Thanked 0 Times in 0 Posts
bearclaw is on a distinguished road
Default Re: firing on your own fighters?

I've had fighters launch and work just fine, then retreve them due to damage. Lanch them again and they get shot at by my PDC. The same fighter.
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
Reply With Quote
  #12  
Old December 28th, 2003, 08:02 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: firing on your own fighters?

I'm betting its a problem with the collision detection then..a fighter might accidently bump your ship not enough to kill it but enough to trigger your PDC.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #13  
Old December 28th, 2003, 10:51 PM
Sivran's Avatar

Sivran Sivran is offline
Sergeant
 
Join Date: Dec 2003
Posts: 251
Thanks: 0
Thanked 0 Times in 0 Posts
Sivran is on a distinguished road
Default Re: firing on your own fighters?

Quote:
Originally posted by Phoenix-D:
I'm betting its a problem with the collision detection then..a fighter might accidently bump your ship not enough to kill it but enough to trigger your PDC.
Yeah, that definitely sounds plausible. My PDCs fire on my own fighters when they hit me (damn drunk pilots..) but when I'm careful to avoid ramming my fighters, my PDCs don't start firing on them. The collisiongrid "cheat" helps (for me at least) to avoid ramming.

Quote:
Originally posted by bearclaw: yeah, I've come across my fighters not wanting to dock again. What I found was that if you've given the command to return all fighters, then you can fly over the fighter and pick it up like cargo boxes
Haven't had much luck with that Once they catch up to me, if I so much as turn around they get rammed instead of scooped up.
Reply With Quote
  #14  
Old December 29th, 2003, 12:41 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: firing on your own fighters?

Quote:
Originally posted by Phoenix-D:
Fyron, buy and launch a Fazrah fighter. Does it immidiately try to kill you? No? Then it can't be launched as the race it is.
I have seen that happen, actually... they are created as a member of their race, but they have special rules they are supposed to follow, so they do not think you are an enemy, and your ship does not think that they are an enemy. These rules don't always work though. This is why your PDC sometimes fire on fighters you have launched, and why sometimes your fighters turn on you if you pick up illegal cargo.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #15  
Old December 30th, 2003, 10:57 AM

bearclaw bearclaw is offline
Captain
 
Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
Thanked 0 Times in 0 Posts
bearclaw is on a distinguished road
Default Re: firing on your own fighters?

Okay! I've figured out what's going on. At least, for me.

I used the above view during a battle and found out why my carriers fire on my fighters!

When I launch them, I was launching them too fast and they were colliding with each other! The other times, the fighters must have either collided with my ship or another fighter and then my PDC's would kick in.
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
Reply With Quote
  #16  
Old January 5th, 2004, 07:06 PM

Gruffel Gruffel is offline
Private
 
Join Date: Jan 2004
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
Gruffel is on a distinguished road
Default Re: firing on your own fighters?

Fighters are coded really bad.
If you try to lauch multiple fighters (which should work when you have multiple figher bays) the fighters tend to collide with each other.
When you lauch or recover fighters while cruising around or battling (and doing evasive maneuvers etc) the fighters tend to collide with your own ship while launching/trying to enter the hangar.
That actually is ok for the recovery, so all you have to do is drop dead in space in order to recover fighters (launching should work though while moving).
A MAJOR issue is the point defence systems.
They fire at ANY fighter currently exploding rather firing on incoming torpedoes.
They even fire at your own currently exploding fighters.
For next patch PLEASE include a fix for that!
Point Defence should NEVER EVER fire on currently exploding fighters, target lock should immediately switch from a currently exploding target to the next enemy target (when you hit T the next enemy should be shown in the display as well)!
If you have multiple Point Defence Systems onboard, only ONE should fire on ONE incoming torpedoe, the next PDF should fire on the NEXT incoming torpedoe. Currently its useless to have more than one PDF for torpedoe defence.
Furthermore there should be an option (maybe in the cargo readout) to set PDF fire on fighters yes or no, that would allow the PDF to intercept torpedoes even when in a huge firefight where fighters are involved too.
I experienced the Galactica mod to be unplayable because of this coding lack. The mod itself is great and much fun but the lacking PDF control and the fighter ramming/firing bugs made me go down against the Cylon Fleets, my fighters were just useless, harming me more than the enemy and distracting my PDF fire.
Hmm...that should it be for now...
Gruffel
P.S.:
Are there any other mods/new campaigns out there yet besides the Galactica mod which I really like (especially with the sound, woot)
Any links would be really welcome

[ January 05, 2004, 17:08: Message edited by: Gruffel ]
Reply With Quote
  #17  
Old January 5th, 2004, 08:03 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: firing on your own fighters?

You can solve the launch problem by staggering your launches a bit. If you wait long enough they won't collide.

Firing on dying fighters is IIRC in the next patch fix.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #18  
Old January 5th, 2004, 10:56 PM

Gruffel Gruffel is offline
Private
 
Join Date: Jan 2004
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
Gruffel is on a distinguished road
Default Re: firing on your own fighters?

Good to know they wanna fix it
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:22 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.