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  #11  
Old May 14th, 2009, 11:26 PM

chrispedersen chrispedersen is offline
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Default Re: Conceptual Balance Mod 1.5

+2 Anything to increase end game options. Tartarians are one of 2-3 main avenues.

Wonders what lankan was too expensive.....

Last edited by chrispedersen; May 14th, 2009 at 11:41 PM..
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  #12  
Old May 15th, 2009, 12:54 AM

zzcat zzcat is offline
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Default Re: Conceptual Balance Mod 1.5

Lord Warden still has mapmove 1. Is it WAD?
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  #13  
Old May 15th, 2009, 02:52 PM

Executor Executor is offline
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Default Re: Conceptual Balance Mod 1.5

A nice improvment, although I still think that Man is even more crippled in CBM due to higher resource cost of longbowmen and flaming arrows moved to ench. 5.
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  #14  
Old May 16th, 2009, 12:54 PM

darloth darloth is offline
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Default Re: Conceptual Balance Mod 1.5

Was the autosummon really that much of a problem? The things in question still have a fair chunk of domsummons, and someone can (bar wishes) really only have one pretender...

I'm asking because I considered the best feature of most of the summoning pretenders to BE their autosummoning.
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  #15  
Old May 16th, 2009, 01:56 PM

darloth darloth is offline
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Default Re: Conceptual Balance Mod 1.5

Oops, didn't spot this in time to edit. Nevermind.

Did you massively buff shade beasts? You set the cost to summon 15 of them to 70 death gems, and...

Well, I've never found them THAT useful

Edit: Just checked, and there's no change by ID number. I'm going to assume it was a typo and it should be 7 per 15?
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  #16  
Old May 16th, 2009, 04:21 PM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mod 1.5

Quote:
Originally Posted by darloth View Post

Edit: Just checked, and there's no change by ID number. I'm going to assume it was a typo and it should be 7 per 15?
Yup, that's what happened.

Freespawning pretenders could definitely be an issue, especially the lord of the gates shades (they can't even starve). I agree though it leaves those pretenders in a poor spot.

As for why the tart cost nerf was so modest, the problem is the more expensive the summon gets the more gigantic the advantage for those few players that can heal tart afflictions (with chalice or GoH). Not to mention making using tartarians as troops that much less attractive.

Also, while GoR was definitely used plenty before, the idea with making it cost less is for it to be used on a wider variety of units.
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  #17  
Old May 16th, 2009, 05:50 PM

chrispedersen chrispedersen is offline
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Default Re: Conceptual Balance Mod 1.5

Man could probably be helped with national versions of flame arrows.

Other suggestions would be a song of winds that was a 10+ AoE arrow fend, that only lasted while the song played.

One other more general interesting spell would be something like burst of fertility. Increased population growth, lower unrest.
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  #18  
Old May 17th, 2009, 12:38 AM

P3D P3D is offline
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Default Re: Conceptual Balance Mod 1.5

Now the Lawgiver looks very strong, i'd say no-brainer for MA Mictlan. New path cost 40 (was 50), starting dom 3 (was 2) and A1S2N1 (was A1S1N1).

Assuming S9 bless and 6-7 DOM, the change is the equivalent of more than 100 design points.
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  #19  
Old May 17th, 2009, 12:47 AM

chrispedersen chrispedersen is offline
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Default Re: Conceptual Balance Mod 1.5

P3D - see my post on MA-Mictlan strategy thread.

The lawgiver makes an interesting alternate stratgy available for MA mictlan - but it is still sub optimal to FW bless.

Now, if he was A1S2D1 / F1A1S2 / or even W1A1S2 it would be enough to probably make him the dominant MA pretender. But, by a nose, the oracle still has it.
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  #20  
Old May 17th, 2009, 01:19 AM
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Jarkko Jarkko is offline
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Default Re: Conceptual Balance Mod 1.5

Quote:
Originally Posted by chrispedersen View Post
Man could probably be helped with national versions of flame arrows.
Interesting point, and *very* true!

Machaka also very dearly in my opinion would need a national version of flaming arrows. Even though Baalz have written a very excellent guide on how to take advantage of the spiders, and even though Machaka *can* eventually cast the flaming arrows in CBM (unlike Man, who just are totally screwed there) it still would great IMO to actually be able to cast it when the flaming arrows still are useful (at least I usually get around to flame arrows in CBM when everybody already have the counters available to basically nullify the spell, thus making it less than attractive to go for).
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