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  #21  
Old January 30th, 2004, 11:23 PM
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Electrum Electrum is offline
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Default Re: RTH has filled all slots; discuss the game here!

This game looks interesting. Please, Sign the Electrum Up!
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  #22  
Old February 1st, 2004, 07:50 AM
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Default Re: RTH has filled all slots; discuss the game here!

Here's another question. Is Religious Tech a "no-no" or a "must have"? With 5000 racial pts and full tech, it's very tempting.

The proposed turn lengths sound good to me.
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  #23  
Old February 1st, 2004, 11:33 AM
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Default Re: RTH has filled all slots; discuss the game here!

In the first RTH, most people took religious and I will take it again if its not Banned (and Tesco will promise not to ***** about it ). With the massive numbers of ships this kind of games will generate, keeping track of trained/untrained ships is a nightmare, the talisman makes this redundant. Anything that reduces micromanagement is good in these huge games. And then of course there is the Natureshrine. Getting those babies up early can really make a difference to resource generating.

Temporal is good too for the Shipyards (you get those for free on your starting planets) and the shield damaging weapons.
Organic for its cheap ships.
Crystalline for its Armor, Maintanance reduction facility and the Solar collector
Don't see much use for Psycic though (unless religious is Banned).

Anyway:
Here is some personal records from RTH1 which I will try to break
Resources: 35,4 Mill
Planets: 739 (of which 33 was Ringworlds)
Ships: 2584 (+ a bunch that was mothballed)
Bases: 1806 (Almost all shipyards)
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  #24  
Old February 1st, 2004, 01:28 PM
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Default Re: RTH has filled all slots; discuss the game here!

Count me in. I agree the point primitive made. Talisman and nature shrine are the most unbalanging techs in the game, so if religious is allowed, I suggest either tech is Banned from using. I suggest that Talisman is forbidden.

Also I suggest that any human player is not allowed to demand Computer players to surrender. This way some players can get quite big advantage.

Furthermore we need strick rules how much we are allowed to use System shields. Is one access point from sealed cluster away enough? Or are they Banned all together? Are we alloved to seal system by making 10 warp points in there?

My suggestions as list are:
1. either religious trait or talisman itself is Banned
2. Human must not demand AI players to surrender
3. We could use Fyron's Devnull mod. It makes fighters, missiles and mines more usable.
4. Do we wait until the next patch is released? Hopefully it comes out soon. Also we can update the game during turn executions like we did Last time.

Primitive, here are my stats. They are not as good as yours, but close

Resources: 20,5 Mill
Planets: 805 (of which 12 was Sphereworlds + >10 under construction)
Ships: 2402 (+ a bunch that was mothballed also)
Units: 31400
Bases: 2134 (Almost all shipyards).
Population: 730,3B

[ February 01, 2004, 11:31: Message edited by: Karibu ]
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  #25  
Old February 1st, 2004, 04:12 PM

tesco samoa tesco samoa is offline
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Default Re: RTH has filled all slots; discuss the game here!

there is a difference about *****ing and complaining about losing 1000 base ships in a few turns Primative
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  #26  
Old February 1st, 2004, 05:29 PM

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Default Re: RTH has filled all slots; discuss the game here!

How many game turns did the first RTH run? To get numbers like the ones below, it had to have been a long time!
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  #27  
Old February 1st, 2004, 06:18 PM
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Default Re: RTH has filled all slots; discuss the game here!

Quote:
Originally posted by tesco samoa:
there is a difference about *****ing and complaining about losing 1000 base ships in a few turns Primative
Yes, the difference is which side you were on.
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  #28  
Old February 1st, 2004, 07:13 PM
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Default Re: RTH has filled all slots; discuss the game here!

Quote:
Originally posted by Renegade 13:
How many game turns did the first RTH run? To get numbers like the ones below, it had to have been a long time!
144 before it got too big for PBW. It was nowhere near finished.
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  #29  
Old February 1st, 2004, 08:49 PM
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Default Re: RTH has filled all slots; discuss the game here!

Primitive is right. We were just (me and him, the biggest races in the game) developing an execuse for a war, when the game collapsed I wanted so much those tasty lizard steaks I was now denied I am truly disappointed that I didin't witness/fight any major battles. I think the biggest ones I have participated have been 200 ships max on other side (both sides counted less than 400). I think it will change in the next game.

[corrected few typos]

[ February 01, 2004, 19:26: Message edited by: Karibu ]
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  #30  
Old February 1st, 2004, 09:02 PM
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Default Re: RTH has filled all slots; discuss the game here!

So why did you not just continue it with a PBW alternate site? It would not have the 2 MB limit that PBW does.
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