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  #11  
Old June 19th, 2008, 08:04 PM

Ironhawk Ironhawk is offline
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Default Re: Pythium revelers

Quote:
ano said:
Blood revelers are very important for Pythium actually but unfortunately they can't be a core of strategy with such small chance of a blood pick.
Why do you say that they are very important? I found them to be nice but rather unimportant in the grand scheme of LA Pyth. Basically just gives you access to an endless stream of free assassins. Good, but nothing to write home about, given the weakness of assassins in general.
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  #12  
Old June 19th, 2008, 09:24 PM

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Default Re: Pythium revelers

Out of 100: 87 N1, 9 N2, 4 NB. It's fine.

Edit: It's not fine -- the unit says 20% chance.
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  #13  
Old June 19th, 2008, 09:24 PM
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Default Re: Pythium revelers

Quote:
Ironhawk said:
Quote:
ano said:
Blood revelers are very important for Pythium actually but unfortunately they can't be a core of strategy with such small chance of a blood pick.
Why do you say that they are very important? I found them to be nice but rather unimportant in the grand scheme of LA Pyth. Basically just gives you access to an endless stream of free assassins. Good, but nothing to write home about, given the weakness of assassins in general.
Revelers aren't even stealthy... what free assassins do you mean?
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  #14  
Old June 19th, 2008, 09:27 PM

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Default Re: Pythium revelers

He means the satyr assassins from the Orgy spell. Unfortunately, since each Reveler costs 30g over Serpent Cult's other N1 mages that's 600g for a point of blood and not, in my estimation, remotely worthwhile.
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  #15  
Old June 20th, 2008, 12:00 AM
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Default Re: Pythium revelers

They can work out very well, with actual luck. I got two N1B1's hiring fewer than ten revelers, and seduced someone who had several paths at levels I lacked.
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  #16  
Old June 20th, 2008, 02:26 AM
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Default Re: Pythium revelers

28 Revelers (20% NB random): 2 Revelers with N2
26 Skopets (20% B random): 7 Skopets with B1

Heh, I just realised why I was getting such high unrest in my capital as Bogarus... I forgot Skopets generate unrest!
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  #17  
Old June 20th, 2008, 03:11 AM
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Default Re: Pythium revelers

Strange that these 20% picks are getting such universally low numbers.

I very often use mages that have a 10% pick, and over time I feel I consistently average about 15% of those mages getting the extra pick. That is to say, in most games it's closer to 20% on a 10% pick, then there is the random run here or there with almost none getting the extra pick.
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  #18  
Old June 20th, 2008, 03:13 AM
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Default Re: Pythium revelers

Quote:
JimMorrison said:
Strange that these 20% picks are getting such universally low numbers.
7/26 = 0.27
I don't see where you find the "universally low numbers".
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  #19  
Old June 20th, 2008, 03:29 AM
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Default Re: Pythium revelers

Another batch:
24 Revelers, 4 randoms (3x Blood, 1x Nature)
24 Skopets, 3 randoms


I'll run at least one more batch. I reversed the scales from my first test, and now revelers have twice the randoms they used to have while Skopets are down to half of what they got before.
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  #20  
Old June 20th, 2008, 03:48 AM
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Default Re: Pythium revelers

L 24 Revelers, 7 randoms (4xNature, 3x Blood)
M 24 Skopets, 6 randoms

M 24 Revelers, 4 randoms (3x Blood, 1x Nature)
L 24 Skopets, 3 randoms

L 28 Revelers (20% NB random): 2 Revelers with N2
M 26 Skopets (20% B random): 7 Skopets with B1

Total: 29 randoms outs of 150 mages, total 0,19333

L marks Luck 3 scale, about 16% of mages had random.
M marks Misfortune 3 scale, about 23% of mages had random.

I doubt the luck scale had any effect. With sample size of about 75, having 3 randoms more or less can be put up to random variation. If someone else feels like testing it, feel free, but it's boring.

Oh, and Reveler vs Skopet values:
Reveler: 13/76 = 17% had random
Skopet: 16/74 = 22% had random
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