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Old July 2nd, 2018, 05:35 PM
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A couple of quick questions about the interaction of vehicle missile counter-measures and missiles / LGBs (neither is a huge problem...):

1. Timing/order of resolution - any chance to have the CIWS/smoke animation and the success or fail message play when the missile reaches it's target rather than on launch?

2. If a missile/bomb is successfully countered (especially if destroyed by active systems) should it still explode with it's usual area of effect? (I have had, on a number of occasions, another vehicle or even the original target destroyed by the HE burst!)

"Gentlemen, when the enemy is committed to a mistake - we must not interrupt him too soon."
Horatio Nelson.
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Old July 2nd, 2018, 06:24 PM
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It works as it works.

As to HE effect in the target hex - if VIRSS blinds it, it will still hit somewhere near the tank and go bang on hitting the ground or whatever. (I think VIRSS sometimes reduces hit chance to 1% but its been a decade since I looked at that code, or more).

If a CIWS destroys it it'll also tend to go bang, as the CIWS can be an explosive device as well (in fact I can't think of any vulcan type CIWS, though a rifle calibre one was experimented with for Chieftain in the 70s).

So not a good thing to be infantry near any tank being engaged with ATGM, or that's merrily popping off explosive charges to save itself. That is why tanks with ERA don't carry infantry as well - ERA firing would result in "people pate" for any tank riders.

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