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  #11  
Old June 4th, 2018, 06:38 AM
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Exclamation Re: Fiery Cross Island

Quote:
Originally Posted by RetLT View Post

I had some OOB issues.

All of the support gunships and the LCMs did not have graphics.

Several of the company commanders (0 units) also did not have graphics. In addition they acted as vehicles (knocking down buildings) and played the sounds of horse drawn units.

I am not sure if the issue is my PC or an OOB issue. I have the latest patch.
Define "Graphics"........... are you referring to the on map Icon or the photo that goes with it....or both?

I loaded the scenario and checked the first two things you mentioned.......support gunships and the LCMs....... both show the correct on map Icon and photo so I think you need to reload this from a fresh reboot and check this again and if it still shows as you describe you need may need to re-install your game..... are you SURE you put this into the correct game ? ( and are you sure you have patched the correct games.,..?) winSPWW2 does not have an Icon or a photo to cover for the ones the LCM or the Vipers use in this scenario which would explain why you don't see them and why all the other weird things happened as you described.
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  #12  
Old June 4th, 2018, 01:00 PM

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Default Re: Fiery Cross Island

By the time the tanks were out of main gun ammo it was over (22 turns) but the other units took up the slack. No need for ammo carriers.

I lost 1 LCAC, 1 gun boat, and an APC. The only units that gave me a hard time were the LAWs and the missile units. Some more of these would make it more challenging.

BTW: I meant to say gun boats not gun ships were the ones without graphics.

Thank you for making these fun scenarios.
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  #13  
Old June 4th, 2018, 01:09 PM

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Default Re: Fiery Cross Island

Quote:
Originally Posted by DRG View Post
Quote:
Originally Posted by RetLT View Post

I had some OOB issues.

All of the support gunships and the LCMs did not have graphics.

Several of the company commanders (0 units) also did not have graphics. In addition they acted as vehicles (knocking down buildings) and played the sounds of horse drawn units.

I am not sure if the issue is my PC or an OOB issue. I have the latest patch.
Define "Graphics"........... are you referring to the on map Icon or the photo that goes with it....or both?

I loaded the scenario and checked the first two things you mentioned.......support gunships and the LCMs....... both show the correct on map Icon and photo so I think you need to reload this from a fresh reboot and check this again and if it still shows as you describe you need may need to re-install your game..... are you SURE you put this into the correct game ? ( and are you sure you have patched the correct games.,..?) winSPWW2 does not have an Icon or a photo to cover for the ones the LCM or the Vipers use in this scenario which would explain why you don't see them and why all the other weird things happened as you described.
I meant to say gun boats not gun ships. The Vipers were fine.
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  #14  
Old June 4th, 2018, 01:13 PM
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Default Re: Fiery Cross Island

The gun boats used in this scenario were just put in the last patch so if you don't see them on the map or the photos you don't have the last patch ( v12 ) fully installed



That is unit 539 in the USMC OOB and if you don't have it.....and that would seem to be the case, you don't have all of V12 installed
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  #15  
Old June 4th, 2018, 01:17 PM

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Default Re: Fiery Cross Island

Disregard.

It was an ID10T operator error. I was running v11. I must have missed the v12 patch.

Just updated and everything is fine plus I discovered some new scenarios to play.

One other thing though. When the gun ships enter shallow water they become immobilized (run aground I assume) but they are not listed as immobilized. Perhaps "Run aground" could be added as a status.

Last edited by RetLT; June 4th, 2018 at 01:18 PM.. Reason: corrections
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  #16  
Old June 4th, 2018, 01:18 PM
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Default Re: Fiery Cross Island

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Originally Posted by RetLT View Post

I meant to say gun boats not gun ships. The Vipers were fine.
You have missed at least the last patch for sure

The LCM-6 mod 2 Icon used is 7767 and that was only just put in for V12 so it's clear you do not have all of part of V12 installed
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  #17  
Old June 4th, 2018, 01:19 PM
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Default Re: Fiery Cross Island

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Originally Posted by RetLT View Post
Disregard.

It was an ID10T operator error. I was running v11. I must have missed the v12 patch.

Just updated and everything is fine plus I discovered some new scenarios to play.

On other thing though. When the gun ships enter shallow water they become immobilized (run aground I assume) but they are not listed as immobilized.
OK....
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  #18  
Old June 4th, 2018, 01:30 PM
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Exclamation Re: Fiery Cross Island

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Originally Posted by RetLT View Post

One other thing though. When the gun ships enter shallow water they become immobilized (run aground I assume) but they are not listed as immobilized. Perhaps "Run aground" could be added as a status.
I tested this.... ( reminds me why I hate testing scenarios that start off with an airshow.....)

I managed to claw my way to shallow water( right to shore ) and they did not immobilize

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  #19  
Old June 4th, 2018, 02:11 PM
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Default Re: Fiery Cross Island

Could be an issue with certain "shallow water" hexes.
I had the same issue with the CCB but none at all with the Ml VI's.

Thanks again for the input.
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  #20  
Old June 4th, 2018, 09:08 PM
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Default Re: Fiery Cross Island

If you can find the coordinates on the map they grounded out that would be helpful
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