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  #21  
Old October 4th, 2015, 09:59 AM
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Default Re: A Challenge for Suhiir



With HAUKNES secured NATO forces move forward toward the larger city of MO-I-RANA. Elements of the Norwegian Army 8th Infantry Brigade pass through USMC lines during the night and edge close to Soviet lines. The Soviets themsleves remain mostly passive.
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  #22  
Old October 4th, 2015, 10:06 AM
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MO-I-RANA,
Aug 22, 1985

Elements of the Norwegian 8th Infantry Brigade are about to stage an attack against the Soviet forces holding the souther parts of Mo-i-Rana.

USMC forces are there to provide extra muscle should it be needed. The Soviet defenders are dug in, but belived to be much depleted.

The four objectives assigned to the beefed up Norwegian 1st Battalion, Rogaland Infantry Regiment Nr.8, includes the Mo-i Rana branch of the National Library of Norway, the Ironworks dock, a supermarket area and a government storage area.
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  #23  
Old October 5th, 2015, 02:49 AM
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Default Re: A Challenge for Suhiir

A bit occupied with "real life" at the moment but I'll get to this ASAP.

I'll be curious to see a real Norwegian Infantry Company/Battalion (not enough units allowed to do an entire infantry brigade - heck a full Bn MEU is about 400 units).
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  #24  
Old October 5th, 2015, 11:30 AM
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Default Re: A Challenge for Suhiir

No problem, take your time. It'll be a while before I can build the next scenario...


Norwegian Army
Type 78 Infantry Brigade

- Recon Company
- 3 Infantry Battalions
- Artillery Battalion
- Anti-Tank Company
- Anti-Air Company
- Engineer Company
- Supply etc

As far as I can make out the Norwegian 8th Brigade had towed 105mm guns. The Anti-Tank company was probably a mix of NM116 light tanks and TOW ATGM units but I used the in game Tank Destroyer formation with only light tanks.
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  #25  
Old October 7th, 2015, 01:45 AM
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Default Re: A Challenge for Suhiir

Quote:
Originally Posted by wulfir View Post

MO-I-RANA,
Aug 22, 1985

Elements of the Norwegian 8th Infantry Brigade are about to stage an attack against the Soviet forces holding the southern parts of Mo-i-Rana.

USMC forces are there to provide extra muscle should it be needed. The Soviet defenders are dug in, but believed to be much depleted.
Were there suppose to be any USMC units (artillery? aircraft? helos? anything at all?) in this scenario?
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  #26  
Old October 7th, 2015, 02:08 AM
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Default Re: A Challenge for Suhiir

Also I'm thinking 27 turns is to short for an infantry assault.
The only way you can even get to the furthest objectives in this amount of time is a Banzai charge.
Maybe increase it to 36 turns (6 hours)?
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  #27  
Old October 7th, 2015, 02:06 PM
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Default Re: A Challenge for Suhiir

I forgot to adjust the number of turns, you'll probably need around 40-50 turns. I'll fix that.

Air/Artillery depends on the USMC player's core force.

I assumed you wielding the full MEU minus the fixed wing air?
For an experienced player that will be some considerable firepower in addition to the Norwegian artillery batteries. Also, if you add the scenario to the campaign used for the previous battles you should have another 400 Aux Bulid Points...
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  #28  
Old October 7th, 2015, 08:54 PM
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Default Re: A Challenge for Suhiir

Quote:
Originally Posted by Suhiir View Post
Maybe increase it to 36 turns (6 hours)?
where do you get 36 turns = 6 hours, not even close

PAGE 1 of the GG

Quote:
-One game move (player 1 turn plus player 2 turn) represents roughly 2 - 3 minutes of 'real time'.
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  #29  
Old October 8th, 2015, 12:10 AM
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Default Re: A Challenge for Suhiir

Quote:
Originally Posted by DRG View Post
Quote:
Originally Posted by Suhiir View Post
Maybe increase it to 36 turns (6 hours)?
where do you get 36 turns = 6 hours, not even close

PAGE 1 of the GG

Quote:
-One game move (player 1 turn plus player 2 turn) represents roughly 2 - 3 minutes of 'real time'.
For some reason I was thinking 1 turn = 10 minutes.
I stand corrected!
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  #30  
Old October 8th, 2015, 12:22 AM
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Default Re: A Challenge for Suhiir

Quote:
Originally Posted by wulfir View Post
I forgot to adjust the number of turns, you'll probably need around 40-50 turns. I'll fix that.

Air/Artillery depends on the USMC player's core force.

I assumed you wielding the full MEU minus the fixed wing air?
For an experienced player that will be some considerable firepower in addition to the Norwegian artillery batteries. Also, if you add the scenario to the campaign used for the previous battles you should have another 400 Aux Bulid Points...
Ahhh ... thought this was a stand-alone scenario.

Gonna try it with 2x Infantry company, 2x LAI platoon, 1x Tank platoon (assume the other infantry company and transport helos are elsewhere setting up an advance base for the follow-on missions).

Feel free to try the scenario with the forces I've added, at 36 turns ... may need to be longer we'll see.
Decided to take advantage of the LVTs and I have a mini amphib landing going on.
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File Type: zip Scenario-702.zip (202.1 KB, 103 views)
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