.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old January 22nd, 2010, 04:21 PM
nuNce's Avatar

nuNce nuNce is offline
Private
 
Join Date: Nov 2009
Location: Perugia, Italy
Posts: 38
Thanks: 4
Thanked 1 Time in 1 Post
nuNce is on a distinguished road
Default Loading mortar sections on tanks.

During the deploy phase of a game as German, I found myself not able to load a 3 men 5cm mortar on a Panzer III, while I could load an entire platoon. Is there any particular reason? The mortar's carry cost is 3, so it should fit, but it keeps telling me it's too heavy.
Reply With Quote
  #2  
Old January 22nd, 2010, 07:13 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Loading mortar sections on tanks.

Its a gun so needs a load capacity of 100+ to be able to load, 200+ can load vehicles to.
Represents that hanging onto it & the tank ammo etc would be rather tricky.
Also dont think applies to this unit but some guns HMG cost one more than shown to load think to represent bulk.
Reply With Quote
  #3  
Old January 24th, 2010, 01:43 AM
Warwick's Avatar

Warwick Warwick is offline
Corporal
 
Join Date: Jan 2007
Posts: 140
Thanks: 37
Thanked 27 Times in 25 Posts
Warwick is on a distinguished road
Default Re: Loading mortar sections on tanks.

I think that there is a rule that armour may not load artillery.

Regards, Warwick
Reply With Quote
  #4  
Old January 24th, 2010, 03:23 PM
iCaMpWiThAWP's Avatar

iCaMpWiThAWP iCaMpWiThAWP is offline
First Lieutenant
 
Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
iCaMpWiThAWP is on a distinguished road
Default Re: Loading mortar sections on tanks.

They lack carry capacity to do so, there is no "rule"
__________________
I am not responsible for any damage your brains may suffer by reading the text above
Reply With Quote
  #5  
Old May 30th, 2010, 01:12 AM

Artofwar Artofwar is offline
Private
 
Join Date: May 2010
Posts: 38
Thanks: 5
Thanked 1 Time in 1 Post
Artofwar is on a distinguished road
Default Re: Loading mortar sections on tanks.

nuNce, DRG answered a post I had asking about exactly the same thing except it was completely different I was fighing too trying to get stuff loaded. This is what DRG wrote:

IF a vehicle, any vehicle, can only carry infantry it will have a carry capacity listed something like

CARRY CAPACITY 13

IF a vehicle can carry gun of any kind it will be listed something like

CARRY CAPACITY 113

the 1xx indicates it can carry a gun but NOT a vehicle

Barges, gliders, barge carries can carry vehicles and are listed like this

CARRY CAPACITY 255

That means it can carry 55 total carry points ( 55 men ) or a tank with a carry cost of , for example 25 PLUS 20 men ( 25+20=55 ) or a tank that "weighs" 45 PLUS ten men ( again 55 total )


A 57 mm AT gun has a carry cost of 6 1 point for the gun PLUS 5 points for the 5 crewmen = 6 points and if needs to be loaded into a vehicle that shows 106 MINIMUM carry capacity ( 1 indicates it can carry a gun and 6 the maximum number of carry points.

This is what I came up with >>> So evidently NO tanks have a carrying capacity of 1 and then some more numbers. Evidently a tanks carrying capacity always reads 99 or less. This way they "can't" or "don't" carry anything requiring a 1 .. such as an anti tank gun...

I got this from the manual somewhere:

Lift capacity
Roughly, one man equals one lift point. However, some guns, mortar teams and so on cost more to lift (guns will have a '*' or '**' to indicate heavy weight). Vehicles with lift of 1XX can carry heavy units, 2XX really heavy units (look at say barges, which carry tanks etc.).

Load cost
This is the bit that says something is heavier than average, 0 for squads means only the men are factored, but say a .50 MMG section with Load cost of 1, will cost roughly 12 lift points, and tanks with load cost in the 24 ton class, need barges to carry. A 57mm AT gun with load Cost of 2 requires a vehicle with a 1XX Lift Capacity, and a 3 inch AT gun with Load Cost 3 needs a fair sized truck to tow it.
Reply With Quote
  #6  
Old May 30th, 2010, 02:36 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,260
Thanks: 3,812
Thanked 5,423 Times in 2,694 Posts
DRG will become famous soon enough
Default Re: Loading mortar sections on tanks.

Quote:
Originally Posted by nuNce View Post
During the deploy phase of a game as German, I found myself not able to load a 3 men 5cm mortar on a Panzer III, while I could load an entire platoon. Is there any particular reason? The mortar's carry cost is 3, so it should fit, but it keeps telling me it's too heavy.
The mortar is classed as a gun and can only be carried by a vehicle with a 1XX carry capacity.( 1 being the designator for vehicles that can carry guns ) Panzer III's have the standard tank carry capacity of 13 which is 13 men ( no guns )

IF it had a carry capacity of 113 then you could carry the mortar

Don
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:08 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.