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  #101  
Old March 30th, 2010, 05:49 AM

fantasma fantasma is offline
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Default Re: Guide to communions

the important part is power of 2.
2 = 2^1
4 = 2^2
8 = 2^3

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  #102  
Old March 30th, 2010, 06:27 AM
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Default Re: Guide to communions

Quote:
Originally Posted by militarist View Post
Sorry.
"Slaves boost the power of both slaves and masters inside the communion by 1 per power of 2. This means +1 at 2 slaves, +2 at 4, +3 at 8, etc"

If +1 at 2 slaves than it would be +1 at 2 slaves, +2 at 4, +3 at 6, +4 at etc".

Where is the truth?
Don't quite understand your question, but it is +1 for 2, +2 for 4, +3 for 8, +4 for 16 and +5 for 32.
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  #103  
Old March 30th, 2010, 06:50 AM

militarist militarist is offline
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Default Re: Guide to communions

I just didn't understand "the power of 2". Just English is not my native. Now it's clear.
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  #104  
Old March 30th, 2010, 07:43 AM

thejeff thejeff is offline
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Default Re: Guide to communions

"1 per power of 2"
The first 2 slaves get you +1. Then, every time you double the number of slaves you get another +1.
4 slaves -> +2
8 slaves -> +3
16 slaves -> +4
32 slaves -> +, etc
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  #105  
Old March 30th, 2010, 11:58 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Guide to communions

Power of two, not multiple of two. So it's +1 at 2^1 (2), +2 at 2^2 (4), +3 at 2^3 (8), +4 at 2^4 (16), etc.
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  #106  
Old March 31st, 2010, 07:54 PM
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Default Re: Guide to communions

Mine is a different question (and pretty basic I would suppose).

I have never been a big communion guy until I ran into a fort filled with Mystics and NEVER could root the guy out the whole game. He had only one fort , but he had that dang fort the rest of the game.

of course I have read about them and even understand a little (enough to try a couple )but I have a question that seems basic but it confuses me.

Say I have 27 Mystics and want to form 3 communions (this isn't about what kind, it is a set up question). Does it matter in the scrpting portion where the CM's are vs the CS?

In other words, from what I understand the CM has to be on the bottom. I just don't see how to do it from the scripting page.

Now, if its done in the battle setup page, I could have 3 separate lines of 1 M and 8 S with the Master on the bottom.

Can I have them in the same row if I have space in between them (say 1 communion on the top of the back row and one on the bottom of the back row and one in front of the other 2). If so, how much space is required between them.

LOL, how much more basic can you get than that,

Thanks Guys!!
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  #107  
Old March 31st, 2010, 07:58 PM
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Default Re: Guide to communions

Unit ID is set by the order on the script setup screen, with the lowest ID at the top, and the highest ID at the bottom of the list.

Position on the battlefield doesn't affect anything, and all slaves and all masters in a particular battle are part of the same communion.
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  #108  
Old March 31st, 2010, 09:26 PM
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Default Re: Guide to communions

So what your telling me is that ID is from top to bottom of the 27 Mystics. OK, what does the ID have to do with it other than identifying a certain mage.

I was under the impression that the CM HAD to be on the bottom of the communion. So from what you are saying I just script the top 8 mystics as CS and the ninth as CM 10-17 as CS #18 as CM.
19-26 as cs and 27 as CM.

This makes 3 communions? and the game knows to go UPWARD from the CM? say there was only 6 CS in the first one and 8 CS in the next two.

I am just trying to learn to set it up right now, I will learn the intricacies later.
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  #109  
Old March 31st, 2010, 09:42 PM

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Default Re: Guide to communions

The biggest part you are missing: there is only 1 communion! you cannot have seperate communions. guys cast spells starting from the top, so if the CM's are on bottom, the slaves can cast before they do, which is good because once the CM's cast, the slave cannot cast in that round
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  #110  
Old March 31st, 2010, 10:03 PM

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Default Re: Guide to communions

Where top here is as shown in the Army Setup screen, which is determined by unit ID.
Not position on the battlefield.

In battle, spells are cast in Unit Id order. Communion Slaves can cast if no Communion Master has already cast this round. So, if you're trying to put together a reverse communion (Masters casting path boosters so all the slaves get boosted and can spam spells) make sure the Masters are last.
If you're just trying to boost a couple of Masters to cast big spells, then order doesn't matter.
As several people have said, there is only one communion. All masters share all slaves. This is a good thing.

Mystics are generally good for reverse communions, since you can easily get +1S+2E+2F+1W and 4 reinvig on your slaves.
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