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  #1  
Old February 1st, 2008, 09:38 PM

clomaka clomaka is offline
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Default new mod: Expeditions

I'm putting this up cause it'll probably take a while for me to get in all the stuff i want to, but it's pretty playable right now.

(from the readme)
A mod based off ships I created for Black Sky
www.blackskygame.com

############################
MODS I borrowed stuff from:
Added Content
Babylon Project
Even Weirder Worlds
Rebooted

GAMES I borrowed stuff from:
Space Interceptor (Brass, Pirate, and Medical heads)
Spaceforce-Captians (Tan Ru race shot)
Freespace 2 (game over music)
Homeworld (nebula battle music)
Disciples 2 (battle music)
UrQuan Masters (music)

TLE Mothership portrait uses an image of
Ayla, courtesy of Jules Cisek
http://www.popmonkey.com/jules


Additional music by
Kevin MacLeod - incompetech.com
Bjork

Mods, Games, and Musicians are also credited in endgame credits. Should anyone wish
their credit changed or their stuff removed, email me and I'll do it. I'm also
pulling from a lot of stuff, so if I missed crediting you, let me know.

############################
Stuff I did:
All Nouveaunian stuff (except current race shot from Babylon Project)
All Lost Expedition stuff (story based off of Target Earth game)
Alien Fetus, Bear, Fighterbay, and Tank items
Desert and Volcano expedition images
New Tan Ru homeworld
Background star images
Blue GUI
############################



############################
Version History (MAY CONTAIN SPOILERS)

Version 0.4
-races-Nouveaunian mothership didn't have functioning fighterbays-fixed

Version 0.3
-quests-updated image for recieving Tan Ru ambassador to be consistant with changed Tan Ru ambassador
-quests-extended dialogue for TLE mothership encounter
-quests-created TLE mothership dialogue portrait
-quests-TLE mothership encounter reveals TLE to be randomly good, insane, or evil

Version 0.2
-effects-adjusted nebula brightness/color
-items-TLEtransponder image
-items-added items to capsules to make (some of) them worth opening
-items-brought in Microcloak
-items-made Home-Made Repair Drone
-music-hyperspace sfx
-music-gameover, gamestart, briefing, combat, combatneb, and title music
-music-playing with TLE and Nouv music
-removing spaces and caps seems to have fixed random crashing


Version 0.1
-races-made Nouveaunian (terribly unbalanced)
-races-made Lost Expedition
-races-brought in Garthan frigate and supercarrier, Muktian fighter 2, Tan Ru disintegrator and obliterator,
Urluquai carrier, frigate, and msfrg, and Zorg destroyer and freighter
-items-created alien fetus, bear, fighter bay image, and tank
-items-switched time capsules to be openable (still in work to make drop items worth opening them)
-items-brought in minefield, time machine, alien dictionary, symphony of despair, alien translator,
digital eel, tan ru ambassador, gluon gun, small target railgun, and updated subspace torpedo,
along with associated quests
-items-removed mantle and crystal, w. their quests
-items-replaced chromium gong w. B5 first ones device and its associated quests
-quests-made a TLE scout available to find and join flotilla
-quests-made quest to make lost expedition friendly if you have a TLE scout with you
-quests-made quest to make Zorg unfriendly if you're carrying the alien zorg fetus
-quests-made quest event to make symphony cause insanity
-quests-removed mantle and timeless baubble, as they made military missions too easy

-still in work-races-Nouveaunians are terribly unbalanced
-still in work-races-new Nouveaunian race image
-still in work-items-make time capsules drop items worth opening them
-still in work-items-image to TLEtransponder
-still in work-quests-my non-homeworld quests pages seem to run twice the first time activated
-still in work-quests-Lost expedition encounters should not yield items
-still in work-quests-make it possible that randomly the TLE scout takes you to an ambush
-still in work-quests-underdelve quests incorporating the ability to use the tank if you have it
-still in work-quests-symphony insanity quest seems to be much too rare
-still in work-music-Nouveaunians
-still in work-music-TLE
-still in work-music-background
-still in work-music-misc effects
-still in work-rare random crash
Attached Files
File Type: rar expeditions.rar (12.85 MB, 932 views)

Last edited by clomaka; September 27th, 2010 at 05:18 PM.. Reason: minor update to mod .3 to .4, notes in version hist.
  #2  
Old February 1st, 2008, 11:59 PM

charliecooper charliecooper is offline
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Default Re: new mod: Expeditions

Really nice interface.
The Nouveaunians look interesting.

I wasn't getting any sound.

The game would crash after five minutes of play.

I will keep trying to play further, but it looks good so far.
  #3  
Old February 2nd, 2008, 01:08 AM

clomaka clomaka is offline
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Default Re: new mod: Expeditions

i do some testing at work, so it probably has all the audio set to 0; didn't realize that that would carry over. I haven't added anything music/sound wise, though; just what was needed for the minelayer device.

i'm not sure what's causing the crash, but i get it too. sometimes on the very first star i go to:<. let me know if you figure anything out.
  #4  
Old February 2nd, 2008, 01:40 AM

Alphasite Alphasite is offline
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Default Re: new mod: Expeditions

It crashes for me as well. The first time through I was able to visit several planets. The second time it crashed on the first planet I tried to visit.
  #5  
Old February 2nd, 2008, 07:26 AM

charliecooper charliecooper is offline
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Default Re: new mod: Expeditions

I did a few things to prevent it from crashing:
1) Changed all letters to lower-case for files and folders.
2) Removed blank lines from between items of the same category in the game.ini file.

After those changes, it stopped crashing and sound came back.
  #6  
Old February 2nd, 2008, 05:54 PM

clomaka clomaka is offline
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Default Re: new mod: Expeditions

eeeenteresting. case-sensativity is my enemy
  #7  
Old February 2nd, 2008, 06:14 PM

Alphasite Alphasite is offline
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Default Re: new mod: Expeditions

I didn't have a problem with the sound. I just turned it back up because it had been turned all the way down.
  #8  
Old February 2nd, 2008, 06:30 PM

Alphasite Alphasite is offline
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Default Re: new mod: Expeditions

Okay, I changed all the filenames to lowercase and removed the blank lines within the categories in game.ini and now the game crashes either while I'm selecting the ship, galaxy size, etc. or when I get the mission briefing.

I tried to delete game.cfg and that didn't help.
  #9  
Old February 2nd, 2008, 06:40 PM

clomaka clomaka is offline
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Default Re: new mod: Expeditions

gimme a few and i'll post a new rar that fixes the caps and spaces (i have to test it first )
  #10  
Old February 2nd, 2008, 06:43 PM

Alphasite Alphasite is offline
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Default Re: new mod: Expeditions

A verbose showed that it was failing to find files that I had renamed to all lowercase, so I deleted the Expeditions directory and the extracted it again and just made the changes to game.ini and renamed the GameData, Graphics, and Sounds directories to all lower case. Now it's back to the previous crash. Here's some of the errors and warnings I see when using "-verbose":

32 planettypes 2 2 2 2 2 2 2 2 2 2 2 10
Dead Planet Dead Planet Frozen Planet Frozen Planet Barren Planet Barren Planet Forest Planet Forest Planet Grassland Planet Grassland Planet Ocean Planet Ocean Planet Jungle Planet Jungle Planet Desert Planet Desert Planet Volcanic Planet Volcanic Planet Toxic Planet Toxic Planet Gas Giant Gas Giant Hope Kreee'Ark Gartha Loryx Bandur Urlu Quarnix Devastated System Hope Colony One
libpng warning: Incomplete compressed datastream in iCCP chunk
libpng warning: Profile size field missing from iCCP chunk

and

n_stars 32
Garthan fleet 18: 51111
Garthan fleet 3: 2
Garthan fleet 4: 0000000
Klakar fleet 0: 0
Zorg fleet 18: 2110000
Zorg fleet 4: 25000
Urluquai fleet 18: 322660000
Urluquai fleet 8: 311
Tchorak fleet 4: 4
Tchorak fleet 5: 5
Tchorak fleet 3: 3
Lost Expedition fleet 18: 33133
Lost Expedition fleet 1: 525
Lost Expedition fleet 2: 22022
max border 7 (11)
World created.
Fatal signal: Bus Error (SDL Parachute Deployed)
ww(12184,0xa06f8074) malloc: *** error for object 0xb383a000: pointer being freed was not allocated
*** set a breakpoint in malloc_error_break to debug
 

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