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  #1  
Old February 7th, 2010, 11:18 PM

Lord_Vader Lord_Vader is offline
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World Peculiar Planets Mod for Weird Worlds

Remember a long time ago when I announced I was making a mod called Peculiar Planets? Probably not. Well, I got bogged down in lots of different things so nothing much happened. Finally, however, the mod is nearly complete and should be released within three weeks. It includes over 10 new races each with their own star fleets, new spaceships for the already existing races, lots of new events/mini-quests along the way and a major graphics overhaul. I'm planning on making it even cooler over the coming few weeks, including adding elements from my favorite sci-fi material), and touch up a few things. The mod will likely still be a bit 'messy' when it's released, so another version will come out a while later. I'll post here when it's complete.
  #2  
Old February 8th, 2010, 12:45 AM

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Default Re: Peculiar Planets Mod for Weird Worlds

Sounds very impressive; can't wait to see it!
  #3  
Old February 8th, 2010, 01:24 AM

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Default Re: Peculiar Planets Mod for Weird Worlds

10 new races? Wow. Really looking forward to this.
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  #4  
Old February 8th, 2010, 12:56 PM

chabex chabex is offline
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Default Re: Peculiar Planets Mod for Weird Worlds

That's sounds you're putting in a lots of work... Can't wait to try it!
  #5  
Old February 9th, 2010, 09:18 AM
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Cool Re: Peculiar Planets Mod for Weird Worlds

Bring it on.................
  #6  
Old February 9th, 2010, 08:55 PM

Lord_Vader Lord_Vader is offline
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Default Re: Peculiar Planets Mod for Weird Worlds

Oh, another thing... as Peculiar Planets nears the end of its development, does anyone have any suggestions for more content in the mod? Anything you'd like to see in it? Ideas you planned for your own mod but never got time to implement but would still like to see it somewhere? Well, I'm open to all this, and I'll try to add any suggested content into the mod as soon as possible.
  #7  
Old February 10th, 2010, 06:35 AM

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Default Re: Peculiar Planets Mod for Weird Worlds

How about a used or non-functioning Horloge of Primordius, for non-Prim-quest maps?
  #8  
Old February 23rd, 2010, 09:39 PM
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meKanicalj3sus meKanicalj3sus is offline
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Default Re: Peculiar Planets Mod for Weird Worlds

bring on the 10 race mega mod! pretty excited..
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  #9  
Old February 25th, 2010, 05:12 PM

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Default Re: Peculiar Planets Mod for Weird Worlds

Once upon a time I asked somewhere if it is possible / the game engine is capable for doing something like jumping from one mod to the another. Imagine a quest eg a "Super Massive Black Hole" quest (Muse, jeah!) where if you find it and enter you would end up in a different Universe (see:mod)
  #10  
Old April 10th, 2010, 12:52 PM

chabex chabex is offline
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Default Re: Peculiar Planets Mod for Weird Worlds

Hey My Lord, are you still there?
:-)
All is SO quiet...
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