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Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space > Scenarios and Mods

 
 
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Old February 10th, 2010, 10:13 AM

ExplorerBob ExplorerBob is offline
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Default ALLY # + flag always don't mix (probably obsolete)

It seems that the ALLY ship-granting code doesn't work with the always flag. I attempted to use always + ally to test something, but failed to receive the ship. Changing ALLY to SHIP made it work.

Note: I believed this to be true at the time, but my failure to resolve the Tan Ru Demolisher bug led me to discover the truth, which is described in the post this links to. As a result, I think it's safe to say the ALLY ship-granting code *probably* actually does work fine with the always flag, in spite of what I thought when I posted this.

Last edited by ExplorerBob; January 12th, 2011 at 02:25 AM.. Reason: Outdated
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Old February 10th, 2010, 07:38 PM

sgqwonkian sgqwonkian is offline
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Default Re: ALLY # + flag always don't mix

Weird. The game sure has some oddball non-intuitive limitations. I added your observation to the "always" page at the modding wiki.

Thanks for pointing it out!
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