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  #11  
Old February 6th, 2012, 07:12 PM

3V4JKZ2 3V4JKZ2 is offline
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Default Re: The Ascension Wars: MA, 8-16 players, new player friendly, no mods [5/8 recruitin

Parone: Korwin is right that Ulm is quite weak. You might want to consider a "Giant" nation. I'm hoping this game will get going in 1-3 days; can you get on presently?

Ossa: I gave you man based on Executor's list, though if you'd like something else.
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  #12  
Old February 6th, 2012, 08:23 PM

kennoseishin kennoseishin is offline
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Default Re: The Ascension Wars: MA, 8-16 players, new player friendly, no mods [5/8 recruitin

Sounds interesting. It's been quite a while since I've played, but I think I'll give T'ien Ch'i another shot.
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  #13  
Old February 6th, 2012, 08:36 PM

parone parone is offline
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Default Re: The Ascension Wars: MA, 8-16 players, new player friendly, no mods [5/8 recruitin

done think ill have the game by then. have to catch u next time
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  #14  
Old February 6th, 2012, 09:21 PM

3V4JKZ2 3V4JKZ2 is offline
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Default Re: The Ascension Wars: MA, 8-16 players, new player friendly, no mods [5/8 recruitin

No worries man, and good luck; hope you enjoy it.

@kennoseishin: Got it
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  #15  
Old February 6th, 2012, 09:47 PM

kennoseishin kennoseishin is offline
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Default Re: The Ascension Wars: MA, 8-16 players, new player friendly, no mods [6/8 recruitin

Oh yeah, and this'll be just my third multiplayer, though I don't think that changes anything.
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  #16  
Old February 6th, 2012, 10:30 PM
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Default Re: The Ascension Wars: MA, 8-16 players, new player friendly, no mods [6/8 recruitin

I've never played multiplayer before. Could I be Ermor?
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  #17  
Old February 6th, 2012, 11:40 PM

Blubbernaught Blubbernaught is offline
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Default Re: The Ascension Wars: MA, 8-16 players, new player friendly, no mods [6/8 recruitin

I'm a multiplayer virgin myself, but have been wanting to start. Abyssia looks good.
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  #18  
Old February 7th, 2012, 12:11 AM

Pavonis Pavonis is offline
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Default Re: The Ascension Wars: MA, 8-16 players, new player friendly, no mods [6/8 recruitin

Ulm has trouble with magic + gems since they can only search 2 Earth- 1 Fire. Maybe taking a pretender mage with all paths would help?

But yeah, I call Arco. It might not be the best choice for a beginner but I have some ideas on what to do.
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  #19  
Old February 7th, 2012, 02:58 AM

3V4JKZ2 3V4JKZ2 is offline
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Default Re: The Ascension Wars: MA, 8-16 players, new player friendly, no mods [6/8 recruitin

Alright, so we're at 8; want to give it 1 more day, see who trickles in, and then get pretender submissions and map suggestions going?
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  #20  
Old February 7th, 2012, 12:15 PM

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Default Re: The Ascension Wars: MA, 8+ players, new player friendly, [8, open 24 hours for mo

Greetings,
I am a veteran from the times of Dominions PPP, but have barely played Dom3, and in fact been away since roughly 2007, so what knowledge I had is mostly outdated or forgotten, tho I might still be able to pull a couple tricks.

Feeling the itch to get back into the game, and a vainilla one would great for this. I have trouble enough handling the new nations to add also mods on top.

Are sea nations ok? If yes, playing R'lyeh again after so long would be nice.

If otherwise, not sure. Maybe Vanheim?
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