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  #11  
Old October 12th, 2005, 03:44 PM
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Default Re: LZ-Xray topo map with rough

I added some rough in the mountain to make somehow visible the slops and topo contours ( i think the LZ X-ray is visible in this part of the map (huge map with other LZs as well)

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  #12  
Old October 12th, 2005, 03:52 PM
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Default ZOOM-IN of LZ_X-ray

here is an aerial photo of LZ_X-ray (almost same orientation 20 degrees difference of North axis)

After the final revision I post again the same map comparison

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File Type: jpg 387062-sampleLZXpair.JPG (82.9 KB, 601 views)
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  #13  
Old October 12th, 2005, 04:39 PM
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Default Re: ZOOM-IN of LZ_X-ray with color

I guess I was lucky since the refinement stage has not yet started... I don't really know how much time should I spent on this phase?

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  #14  
Old October 13th, 2005, 12:35 PM

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Default Re: ZOOM-IN of LZ_X-ray with color

That looks really great.
If we're going to spend this much time and effort (including playtesting) on all parts of the campaign though we may need some more help or time!
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  #15  
Old October 13th, 2005, 01:36 PM
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Default Re: ZOOM-IN of LZ_X-ray with color

Hi Remco,

No, Actually the LZ X-ray scenario should be released as a stand alone scenario as soon as possible (ASAP).
Although it will be included in the campaign, the stand alone scenario should depend on just historical units, deployed in the historical locations and we have to achieve the maximum historical accuracy (leader names, modified experiences, weapons etc...)

All needed modifications (of the units, etc) should be made in order to achieve the best possible historical simulation.

This is why I insist in this one so much.

After we finish it we may promote it as a 99% historical simulation of the battle of LZ X-ray.

So far (I think that there isn't any game in this engine or other PC game) that will have acquired this kind of historical (and map) accuracy...

After we finish that scenario, we will resume normally the campaign.
Of course this scenario (the map and most of the NVA & US formations) will also be used in the campaign; ToO No1 / chapter3).

Anyway, this stand alone scenario will be our first test to find out what is the level of professionalism (quality of work) that we may aim at...

cheers,
Pyros
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  #16  
Old October 14th, 2005, 11:12 AM
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Default Part of map LZ_X-ray with all LZ on it

here is a part of the map including the various LZ

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  #17  
Old October 14th, 2005, 11:16 AM
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Default Zoom in on map

Here is a zoom in

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  #18  
Old October 14th, 2005, 04:37 PM
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Default Re: Zoom in on map

I have received some new material (Hi Res aerial photos) from Touchard Laurent.

In the next few days there will be a major revision of the map.
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  #19  
Old October 14th, 2005, 05:56 PM
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Default Zoom in on map on Dry Creek

This is a Zoom in of a section of a dry creek next to an aerial photo of dry creek bed.

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File Type: jpg 387617-LZ_X-ray_Dry_Creek_Compare.JPG (178.2 KB, 633 views)
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