.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Armored Task Force- Save $8.00
War Plan Pacific- Save $8.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old February 27th, 2010, 05:45 PM

Aleph Aleph is offline
Corporal
 
Join Date: Dec 2006
Posts: 183
Thanks: 2
Thanked 2 Times in 2 Posts
Aleph is on a distinguished road
Default Unrest formula(e)?

Hey all - just wondering if someone who had looked at the back end of the formulas had a sense for how much unrest is caused/prevented by what level of taxation? The game is very clear about how blood hunting generates unrest, but not very clear about how taxes reduce or generate it.

Basic Q: If I have 30 unrest, 3 bloodhunters, and 0 taxes, can I hunt with one and still hope to hit 0 unrest?

Advanced Q: If I have X unrest, how many turns will it take for 0 taxes to eliminate it?

Thanks!
Reply With Quote
  #2  
Old February 28th, 2010, 10:25 AM
BigDaddy's Avatar

BigDaddy BigDaddy is offline
Second Lieutenant
 
Join Date: Feb 2005
Location: Central Illinois
Posts: 434
Thanks: 7
Thanked 3 Times in 3 Posts
BigDaddy is an unknown quantity at this point
Default Re: Unrest formula(e)?

In the manual it says that each 10point of tax above 100 raise unrest by 3, and each ten under 100 lower it by 5. The manual, actually, says this exactly.

But does not explain blood hunting unrest. Although there is a forumla for the blood hunter chance not find slaves due to unrest... It might be 1-(unrest/400)=chance of passing this test.
Reply With Quote
The Following User Says Thank You to BigDaddy For This Useful Post:
  #3  
Old February 28th, 2010, 02:25 PM
Amonchakad's Avatar

Amonchakad Amonchakad is offline
Corporal
 
Join Date: Jan 2009
Location: Modena, Italy
Posts: 192
Thanks: 27
Thanked 21 Times in 10 Posts
Amonchakad is on a distinguished road
Default Re: Unrest formula(e)?

Actually, the manual says that, on a failed bloodhunt, unrest will increase by d6-1, while a successfull one will generate
d(slaves*3+4) unrest.

However, the same manual has been proven wrong in so many cases(just see the fear mechanics) that I'd much rather wait for input from veteran players and their actual game experience
Reply With Quote
The Following User Says Thank You to Amonchakad For This Useful Post:
  #4  
Old March 1st, 2010, 12:10 PM

Aleph Aleph is offline
Corporal
 
Join Date: Dec 2006
Posts: 183
Thanks: 2
Thanked 2 Times in 2 Posts
Aleph is on a distinguished road
Default Re: Unrest formula(e)?

I was looking in the wrong part of the manual, out by Dominion. Sorry.

However, now that I have found it, my manual says:

Every 5% above 100 increases unrest by 1.
Every 3% below 100 decreases unrest by 1.

Is this different now?
Reply With Quote
  #5  
Old March 1st, 2010, 12:25 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Unrest formula(e)?

My feeling is that it is more random than that, but I've never explicitly tested it.

There also seems to be a dominion effect.
I know will decrease inside your dominion even at 100% tax.
Reply With Quote
  #6  
Old March 1st, 2010, 12:46 PM
BigDaddy's Avatar

BigDaddy BigDaddy is offline
Second Lieutenant
 
Join Date: Feb 2005
Location: Central Illinois
Posts: 434
Thanks: 7
Thanked 3 Times in 3 Posts
BigDaddy is an unknown quantity at this point
Default Re: Unrest formula(e)?

It's been my experience that, yes it seems to decrease is your dominion is good, especially if its particularly strong. But that is just anecdote. And I'm sure a DRN is involved somehow.
Reply With Quote
  #7  
Old March 1st, 2010, 12:51 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Unrest formula(e)?

If you are in enemy dominion you will sit at unrest of 3-4 ish. Which suggests that if enemy dominion unrest = drn.
Reply With Quote
  #8  
Old March 1st, 2010, 01:43 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Unrest formula(e)?

Or d6.

DRN would mean you could suddenly get unrest in high double digits, which I've never seen.
Reply With Quote
  #9  
Old March 1st, 2010, 06:21 PM

Micah Micah is offline
Major
 
Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
Micah is on a distinguished road
Default Re: Unrest formula(e)?

I think enemy dom unrest is something in the ballpark of a third of a point per candle.
Reply With Quote
  #10  
Old March 1st, 2010, 09:18 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Unrest formula(e)?

Quote:
Originally Posted by Sombre View Post
Or d6.

DRN would mean you could suddenly get unrest in high double digits, which I've never seen.
which is why I said drn, following the manual convention.
DRN = 2 dice.
drn = 1 die.

Most things Dominions are DRN. But magic duel, dispelling globals, and unrest are drn afaik.

It does not matter the number of enemy candles.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:52 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2020, Shrapnel Games, Inc. - All Rights Reserved.