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  #21  
Old November 29th, 2008, 03:31 PM
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Default Re: Transformation questions

Yep, but the risk is still very high. Why 20% btw? I understand the trouble of playing with Astral and Blood powers (horror marks, curses), after all you disturb immensely superior powers... but Nature? Trying to become a -normal- animal after 7 levels of research in alteration of the bodies, kills or feebleminds 1 out of 5 expert nature mages? That's a thing RPGs' druids do all the day...
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  #22  
Old November 29th, 2008, 04:04 PM
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Default Re: Transformation questions

From an earlier discussion on transformation. I'd taken turmoil/death/cold, so my income was crap. Once I'd finished most of the research, I used it extensively:

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Originally Posted by cleveland View Post
In CBM it's only 3N, and at that price, I found it extremely cost effective for my LA Pangaea Pans & Panic Apostates (330 & 320 gold, respectively; neither are sacred).

The spell turned 22 gold/turn units into 0 gold/turn animals. The major drawbacks are the chance of feeblemind (I guesstimate that's around 10-15%) and the loss of slots (most of the animals only have misc slots). However, I did once get a flying, fire-breathing chimera that could self-cast Invulnerability & Personal Regeneration; another time, I got a Winged Monkey with full slots. More typically, you get various animals with interesting abilities (like mountain-survival cave drakes, flying wyverns, or stealthy moose).

Plus, when your unit becomes feebleminded, it always transforms into a Foul Spawn of some variety, which can be not-so-terrible...

Besides, what could be more fantastic than cutting off your opponent's only path of retreat with a sneaky, rampaging moose?

Last edited by cleveland; November 29th, 2008 at 04:07 PM..
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  #23  
Old November 29th, 2008, 04:22 PM
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Default Re: Transformation questions

Lol, nice analysis

Manual states the chance of things going wrong is 20%. While becoming a b4d4ss foulspawn like that is funny, death is surely not
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  #24  
Old November 29th, 2008, 04:46 PM

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Default Re: Transformation questions

Death happens only very rarely.
Becoming feebleminded isn't that bad if you can heal which shouldn't be too big a problem for a nature power.
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  #25  
Old November 29th, 2008, 08:02 PM

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Default Re: Transformation questions

I think it should cost 2-5 gems so it would be worth the risk for N mages.
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  #26  
Old November 29th, 2008, 08:07 PM
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Default Re: Transformation questions

In CBM it is already repriced
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  #27  
Old June 15th, 2010, 12:48 PM

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Default Re: Transformation questions

Tried transformation on immobile pretender (FoB) as was mentiined by someone, no transformation happened, though gems on spellcasting were spent. Tried several times So this idea probably doesn't work with pretenders.
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  #28  
Old June 15th, 2010, 01:11 PM
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Default Re: Transformation questions

Quote:
Originally Posted by militarist View Post
Tried transformation on immobile pretender (FoB) as was mentiined by someone, no transformation happened, though gems on spellcasting were spent. Tried several times So this idea probably doesn't work with pretenders.
No idea whether it excludes pretenders, but it excludes lifeless/undead as valid targets (so you can't e.g. use it on a Tartarian with N paths to avoid them smashing your temple.) The Fountain of Blood is lifeless.
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  #29  
Old June 15th, 2010, 01:48 PM

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Default Re: Transformation questions

I think fountains/statue are the only type of pretenders that would worth to transform if it was possible on the stage of the game when it can be cast.
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  #30  
Old June 15th, 2010, 06:37 PM

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Default Re: Transformation questions

Its my impression that pretenders are immune. But its also my impression that if they become a troll, it then works.

way to many hours playing this game.
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