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  #11  
Old January 23rd, 2013, 09:45 PM
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DRG DRG is offline
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Default Re: V hexes

The AI still detects V-Hexes on the grey map edges
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  #12  
Old January 23rd, 2013, 11:44 PM

paulo paulo is offline
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Default Re: V hexes

I looked at the game guide and it does say it will screw up the ai
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  #13  
Old January 24th, 2013, 08:11 AM
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Mobhack Mobhack is offline
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Default Re: V hexes

Quote:
Originally Posted by DRG View Post
The AI still detects V-Hexes on the grey map edges
And therefore it will aim its troops for these, as well as plotting arty and air strikes on them etc. It may also mess up it's calculations for throwing in the towel for early end of game, and so on. Exiting the map edge results in the removal of the unit that takes any such hex as well.

Therefore any unused V-hexes you must be stacked on top of another valid used one on the map - as we state in the game guide.

Your described usage is in PBEM, where your opponent is a human, and so should not go for them. Unless of course he's really dense... - or he puts some of his formations under AI control.

Andy
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  #14  
Old January 24th, 2013, 09:55 PM
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gila gila is offline
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Default Re: V hexes

Ok understood,i should not have not assumed it would be the same when playing the AI.
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