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Old October 30th, 2006, 07:21 PM
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Default Behavioral reactions in the AI

Is there a way to write a given race's AI (anger maybe?) to make them more aggressive if they win battles, and less so if they lose them?

I'm trying to reflect the thrill of victory, and the lessons learned from losing, in the way a Race behaves.
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Old October 30th, 2006, 08:18 PM
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Default Re: Behavioral reactions in the AI

The [Empire}_AI_Anger.txt file is the one you're interested in.
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Old October 31st, 2006, 01:04 AM
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Default Re: Behavioral reactions in the AI

What specifically would I need to alter in that file to achieve the reactions I mention?
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Old October 31st, 2006, 01:27 AM
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Default Re: Behavioral reactions in the AI

Look at the data file. Values are in tenths of a percent (ie 1 = 0.1%) and positive values are increased anger. Each field has a fairly descriptive name...
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