.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEIV

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old May 28th, 2008, 09:46 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Star Wars

I have started and ended so many times, my efforts on a star wars mod that I really doubt that one will ever come from me. I don't know why it is that I want to make one so desperately but when I sit down to do the actual work, I get all frustrated and give up. I guess that is because there is so much work that must be done, yet no real way to do it given the dynamic nature of SE IV and its problematic AI. I had all of these grand ideas for a star wars mod but each one died a horrible death because the AI is simply unable to perform the way I need it too. The the fact that the AI ignores restriction is so damn frustrating that I have fired off many rant filled posts and emails about it.

I have all the tools to make a great star wars mod, but again, the hard coded limitations and AI issues within SE IV make my conception of a star wars mod impossible and I think that is why I cannot bring myself to actually work on it at this point.

The only work around that I can find is to make the more like SE IV and less like a real Star Wars game. Basically SE IV with Star Wars ships and some specialty technology and racial trait tech. Kinda like what I did for STM and AST. But that really takes away from the flavor of a star wars mod and again, that is a kill joy.

I have made literally hundreds of new components and such for use with a star wars mod, but many of them are useless now because there is no way to utilize them the way I had intended to. That too is a kill joy.

And there is the fact that virtually no one plays the game any more. I mean why play an ugly 2d game with no ground combat when you can play a semi ugly game with 3d combat and ugly, yet function ground combat.

If only Aaron would open source SE IV code then perhaps we could get some of these annoying bugs fixed and revitalize peoples interest in this game. I mean what does he have to lose at this point?

If I can get my mind around the concept I might just go ahead and try it again just for my own pleasure. What I would really like to do is get into modding SE V as I have a great mod concept for that game that should work within the game physics with no problems. The issue I have with SE V is the overly complicate process of adding new ship, models, and such to the game and then modding them in.

Perhaps I could share the idea with a good SE V modder and go from there. Time will tell.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:39 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.