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  #11  
Old January 19th, 2006, 09:00 PM

CaptBenson CaptBenson is offline
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Default Re: WW: Imperial Star Destroyer mod 1.0

MajorDiarr: I just set it to 0 and managed to get a score of 22k which should have been in the 30k range. But it's still an improvement from the 17kish that I was getting. Thanks for the tip, but there must be something else causing it. I'm sure I'll hunt it down.
  #12  
Old January 20th, 2006, 12:04 AM

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Default Re: WW: Imperial Star Destroyer mod 1.0

If the price of your ship is too high, the one you start with, I'm not completely sure but it may lower your initial points.
  #13  
Old January 20th, 2006, 01:55 AM

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Default Re: WW: Imperial Star Destroyer mod 1.0

I left it at the 'default' 500 for the starter ships (ISD and the Corvette). That shouldn't be affecting it. Thanks for the suggestions on it, though.
  #14  
Old January 22nd, 2006, 01:13 AM

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Default Re: WW: Imperial Star Destroyer mod 1.0

I just removed the fighterbay from the ISD, noticed that I forgot to put END at the end of the TIE Fighter equipment section in the terran.ini file, and set the fighterbay up as the system hardpoint like it was before. I'm still getting 19 to 20k on scores. Which means something else is messed up. I'll probably go back to my version 1.0 (since it wasn't bugged) and readd my Corellian Corvette and then add in the fighterbay. With any luck, I can fix this.
  #15  
Old January 22nd, 2006, 02:33 AM

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Default Re: WW: Imperial Star Destroyer mod 1.0

I have a working version now (got 35k in the last mission without blowing anything up). I don't know what I messed up the first time through, but I redid it from scratch (as far as ini files go). If I ever figure it out, I'll report it so other modders won't make the same mistake.
  #16  
Old January 27th, 2006, 03:18 PM
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Default Re: WW: Imperial Star Destroyer mod 1.0

That's very nice!

The firepower is great, and it looks very good, and even better in the later screenshots.

Is there any way to mod it so it can absorb more unshielded hits than a typical ship? An ISD has so much armor it's supposed to be able to absorb a lot of damage, no? My first one got wiped out by some fighters after a couple of passes.

PvK
  #17  
Old January 29th, 2006, 04:05 PM

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Default Re: WW: Imperial Star Destroyer mod 1.0

If you really want, you can go into the hulls folder and make the HITS value higher.
  #18  
Old January 29th, 2006, 09:30 PM
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Default Re: WW: Imperial Star Destroyer mod 1.0

Thanks - that looks like a fun value to play with to make ships less subject to detonation in general.
  #19  
Old January 30th, 2006, 12:24 AM

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Default Re: WW: Imperial Star Destroyer mod 1.0

I'll look into kicking up the hitpoints by about 50% for version 2.0 which I should be able to release this week (been studying for a college exam. The semester started so work on the mod has been slow-going).
 

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